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authorRicardo Buring <ricardo.buring@gmail.com>2023-01-09 11:03:07 +0100
committerRicardo Buring <ricardo.buring@gmail.com>2023-01-09 23:22:03 +0100
commit47140cdad095494dcbfc070918d1b422d8a0761d (patch)
tree1d856953b09d2b6c357daf44a94d09b7a7c0e710 /.github/workflows
parent2f785c9da14ea4f312798b2ef1f8fe6af8cbeb61 (diff)
downloadredot-cpp-47140cdad095494dcbfc070918d1b422d8a0761d.tar.gz
Rename float=64 build option to precision=double
This makes the build system consistent with Godot again. Also fix CMake build to define REAL_T_IS_DOUBLE when precision=double.
Diffstat (limited to '.github/workflows')
-rw-r--r--.github/workflows/ci.yml2
1 files changed, 1 insertions, 1 deletions
diff --git a/.github/workflows/ci.yml b/.github/workflows/ci.yml
index 52e22d7..4215a9c 100644
--- a/.github/workflows/ci.yml
+++ b/.github/workflows/ci.yml
@@ -29,7 +29,7 @@ jobs:
platform: linux
artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release
artifact-path: bin/libgodot-cpp.linux.template_release.double.x86_64.a
- flags: float=64
+ flags: precision=double
cache-name: linux-x86_64-f64
- name: 🏁 Windows (x86_64, MSVC)