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author | Ricardo Buring <ricardo.buring@gmail.com> | 2023-01-09 11:03:07 +0100 |
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committer | Ricardo Buring <ricardo.buring@gmail.com> | 2023-01-09 23:22:03 +0100 |
commit | 47140cdad095494dcbfc070918d1b422d8a0761d (patch) | |
tree | 1d856953b09d2b6c357daf44a94d09b7a7c0e710 /.github/workflows | |
parent | 2f785c9da14ea4f312798b2ef1f8fe6af8cbeb61 (diff) | |
download | redot-cpp-47140cdad095494dcbfc070918d1b422d8a0761d.tar.gz |
Rename float=64 build option to precision=double
This makes the build system consistent with Godot again.
Also fix CMake build to define REAL_T_IS_DOUBLE when precision=double.
Diffstat (limited to '.github/workflows')
-rw-r--r-- | .github/workflows/ci.yml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/.github/workflows/ci.yml b/.github/workflows/ci.yml index 52e22d7..4215a9c 100644 --- a/.github/workflows/ci.yml +++ b/.github/workflows/ci.yml @@ -29,7 +29,7 @@ jobs: platform: linux artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release artifact-path: bin/libgodot-cpp.linux.template_release.double.x86_64.a - flags: float=64 + flags: precision=double cache-name: linux-x86_64-f64 - name: 🏁 Windows (x86_64, MSVC) |