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author | Nick Maltbie <nick.dmalt@gmail.com> | 2023-09-20 01:08:09 -0700 |
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committer | Nick Maltbie <nick.dmalt@gmail.com> | 2023-10-01 13:43:19 -0700 |
commit | 2b4bcbb0ce69b8b7b2db226d3b01ea2134fdacfc (patch) | |
tree | 0d30ac00e8bfa224ba4d85c378758cca188cb256 /test/project | |
parent | 0d6de7a80e328c1969c9feabaf268008764c6812 (diff) | |
download | redot-cpp-2b4bcbb0ce69b8b7b2db226d3b01ea2134fdacfc.tar.gz |
Added fix for javascript build for godot 4.x
Added changes to tools/javascript.py to add PFlags to fix SharedArrayBuffer memory error.
Corrected some small errors in tools/javascript.py to support new target names.
Also updated ci to include validation for web build.
Diffstat (limited to 'test/project')
-rw-r--r-- | test/project/example.gdextension | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/test/project/example.gdextension b/test/project/example.gdextension index 99c1746..d423461 100644 --- a/test/project/example.gdextension +++ b/test/project/example.gdextension @@ -21,3 +21,5 @@ android.debug.x86_64 = "res://bin/libgdexample.android.template_debug.x86_64.so" android.release.x86_64 = "res://bin/libgdexample.android.template_release.x86_64.so" android.debug.arm64 = "res://bin/libgdexample.android.template_debug.arm64.so" android.release.arm64 = "res://bin/libgdexample.android.template_release.arm64.so" +web.debug.wasm32 = "res://bin/libgdexample.javascript.template_debug.wasm32.wasm" +web.release.wasm32 = "res://bin/libgdexample.javascript.template_release.wasm32.wasm" |