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-rw-r--r--binding_generator.py11
-rw-r--r--include/godot_cpp/classes/wrapped.hpp6
-rw-r--r--include/godot_cpp/core/class_db.hpp10
-rw-r--r--src/core/class_db.cpp19
4 files changed, 32 insertions, 14 deletions
diff --git a/binding_generator.py b/binding_generator.py
index 18b5cc5..5ce6db9 100644
--- a/binding_generator.py
+++ b/binding_generator.py
@@ -1177,17 +1177,22 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
result.append(method_signature + ";")
result.append("protected:")
- result.append("\ttemplate <class T>")
+ # T is the custom class we want to register (from which the call initiates, going up the inheritance chain),
+ # B is its base class (can be a custom class too, that's why we pass it).
+ result.append("\ttemplate <class T, class B>")
result.append("\tstatic void register_virtuals() {")
if class_name != "Object":
- result.append(f"\t\t{inherits}::register_virtuals<T>();")
+ result.append(f"\t\t{inherits}::register_virtuals<T, B>();")
if "methods" in class_api:
for method in class_api["methods"]:
if not method["is_virtual"]:
continue
method_name = escape_identifier(method["name"])
result.append(
- f"\t\tif constexpr (!std::is_same_v<decltype(&{class_name}::{method_name}),decltype(&T::{method_name})>) {{"
+ # If the method is different from the base class, it means T overrides it, so it needs to be bound.
+ # Note that with an `if constexpr`, the code inside the `if` will not even be compiled if the
+ # condition returns false (in such cases it can't compile due to ambiguity).
+ f"\t\tif constexpr (!std::is_same_v<decltype(&B::{method_name}),decltype(&T::{method_name})>) {{"
)
result.append(f"\t\t\tBIND_VIRTUAL_METHOD(T, {method_name});")
result.append("\t\t}")
diff --git a/include/godot_cpp/classes/wrapped.hpp b/include/godot_cpp/classes/wrapped.hpp
index 62ec0d8..94f9f97 100644
--- a/include/godot_cpp/classes/wrapped.hpp
+++ b/include/godot_cpp/classes/wrapped.hpp
@@ -145,9 +145,9 @@ protected:
return (::godot::String(::godot::Wrapped::*)()) & m_class::_to_string; \
} \
\
- template <class T> \
+ template <class T, class B> \
static void register_virtuals() { \
- m_inherits::register_virtuals<T>(); \
+ m_inherits::register_virtuals<T, B>(); \
} \
\
public: \
@@ -159,7 +159,7 @@ public:
m_inherits::initialize_class(); \
if (m_class::_get_bind_methods() != m_inherits::_get_bind_methods()) { \
_bind_methods(); \
- m_inherits::register_virtuals<m_class>(); \
+ m_inherits::register_virtuals<m_class, m_inherits>(); \
} \
initialized = true; \
} \
diff --git a/include/godot_cpp/core/class_db.hpp b/include/godot_cpp/core/class_db.hpp
index fd8be1e..89b4286 100644
--- a/include/godot_cpp/core/class_db.hpp
+++ b/include/godot_cpp/core/class_db.hpp
@@ -89,10 +89,12 @@ public:
std::unordered_map<std::string, GDNativeExtensionClassCallVirtual> virtual_methods;
std::set<std::string> property_names;
std::set<std::string> constant_names;
+ // Pointer to the parent custom class, if any. Will be null if the parent class is a Godot class.
ClassInfo *parent_ptr = nullptr;
};
private:
+ // This may only contain custom classes, not Godot classes
static std::unordered_map<std::string, ClassInfo> classes;
static MethodBind *bind_methodfi(uint32_t p_flags, MethodBind *p_bind, const MethodDefinition &method_name, const void **p_defs, int p_defcount);
@@ -158,10 +160,12 @@ void ClassDB::register_class() {
cl.name = T::get_class_static();
cl.parent_name = T::get_parent_class_static();
cl.level = current_level;
- classes[cl.name] = cl;
- if (classes.find(cl.parent_name) != classes.end()) {
- cl.parent_ptr = &classes[cl.parent_name];
+ std::unordered_map<std::string, ClassInfo>::iterator parent_it = classes.find(cl.parent_name);
+ if (parent_it != classes.end()) {
+ // Assign parent if it is also a custom class
+ cl.parent_ptr = &parent_it->second;
}
+ classes[cl.name] = cl;
// Register this class with Godot
GDNativeExtensionClassCreationInfo class_info = {
diff --git a/src/core/class_db.cpp b/src/core/class_db.cpp
index 9393815..4ed73f3 100644
--- a/src/core/class_db.cpp
+++ b/src/core/class_db.cpp
@@ -277,20 +277,29 @@ void ClassDB::bind_integer_constant(const char *p_class_name, const char *p_enum
}
GDNativeExtensionClassCallVirtual ClassDB::get_virtual_func(void *p_userdata, const char *p_name) {
+ // This is called by Godot the first time it calls a virtual function, and it caches the result, per object instance.
+ // Because of this, it can happen from different threads at once.
+ // It should be ok not using any mutex as long as we only READ data.
+
const char *class_name = (const char *)p_userdata;
std::unordered_map<std::string, ClassInfo>::iterator type_it = classes.find(class_name);
ERR_FAIL_COND_V_MSG(type_it == classes.end(), nullptr, "Class doesn't exist.");
- ClassInfo &type = type_it->second;
+ const ClassInfo *type = &type_it->second;
+
+ // Find method in current class, or any of its parent classes (Godot classes not included)
+ while (type != nullptr) {
+ std::unordered_map<std::string, GDNativeExtensionClassCallVirtual>::const_iterator method_it = type->virtual_methods.find(p_name);
- std::unordered_map<std::string, GDNativeExtensionClassCallVirtual>::iterator method_it = type.virtual_methods.find(p_name);
+ if (method_it != type->virtual_methods.end()) {
+ return method_it->second;
+ }
- if (method_it == type.virtual_methods.end()) {
- return nullptr;
+ type = type->parent_ptr;
}
- return method_it->second;
+ return nullptr;
}
void ClassDB::bind_virtual_method(const char *p_class, const char *p_method, GDNativeExtensionClassCallVirtual p_call) {