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-rw-r--r--.github/workflows/ci.yml22
-rw-r--r--.gitignore3
-rw-r--r--SConstruct39
-rw-r--r--test/SConstruct4
-rw-r--r--test/demo/bin/libgdexample.osx.template_debug.framework/Resources/Info.plist (renamed from test/demo/bin/libgdexample.osx.debug.framework/Resources/Info.plist)4
-rw-r--r--test/demo/bin/libgdexample.osx.template_release.framework/Resources/Info.plist (renamed from test/demo/bin/libgdexample.osx.release.framework/Resources/Info.plist)4
-rw-r--r--test/demo/example.gdextension24
-rw-r--r--tools/targets.py69
8 files changed, 109 insertions, 60 deletions
diff --git a/.github/workflows/ci.yml b/.github/workflows/ci.yml
index 7784a9e..8db90cd 100644
--- a/.github/workflows/ci.yml
+++ b/.github/workflows/ci.yml
@@ -21,14 +21,14 @@ jobs:
os: ubuntu-18.04
platform: linux
artifact-name: godot-cpp-linux-glibc2.27-x86_64-release
- artifact-path: bin/libgodot-cpp.linux.release.x86_64.a
+ artifact-path: bin/libgodot-cpp.linux.template_release.x86_64.a
cache-name: linux-x86_64
- name: 🐧 Linux (GCC, Double Precision)
os: ubuntu-18.04
platform: linux
artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release
- artifact-path: bin/libgodot-cpp.linux.release.x86_64.a
+ artifact-path: bin/libgodot-cpp.linux.template_release.double.x86_64.a
flags: float=64
cache-name: linux-x86_64-f64
@@ -36,14 +36,14 @@ jobs:
os: windows-2019
platform: windows
artifact-name: godot-cpp-windows-msvc2019-x86_64-release
- artifact-path: bin/libgodot-cpp.windows.release.x86_64.lib
+ artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.lib
cache-name: windows-x86_64-msvc
- name: 🏁 Windows (x86_64, MinGW)
os: windows-2019
platform: windows
artifact-name: godot-cpp-linux-mingw-x86_64-release
- artifact-path: bin/libgodot-cpp.windows.release.x86_64.a
+ artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.a
flags: use_mingw=yes
cache-name: windows-x86_64-mingw
@@ -51,7 +51,7 @@ jobs:
os: macos-11
platform: macos
artifact-name: godot-cpp-macos-universal-release
- artifact-path: bin/libgodot-cpp.macos.release.universal.a
+ artifact-path: bin/libgodot-cpp.macos.template_release.universal.a
flags: arch=universal
cache-name: macos-universal
@@ -59,7 +59,7 @@ jobs:
os: ubuntu-18.04
platform: android
artifact-name: godot-cpp-android-arm64-release
- artifact-path: bin/libgodot-cpp.android.release.arm64.a
+ artifact-path: bin/libgodot-cpp.android.template_release.arm64.a
flags: ANDROID_NDK_ROOT=$ANDROID_NDK_LATEST_HOME arch=arm64
cache-name: android-arm64
@@ -67,7 +67,7 @@ jobs:
os: macos-11
platform: ios
artifact-name: godot-cpp-ios-arm64-release
- artifact-path: bin/libgodot-cpp.ios.release.arm64.a
+ artifact-path: bin/libgodot-cpp.ios.template_release.arm64.a
flags: arch=arm64
cache-name: ios-arm64
@@ -107,17 +107,17 @@ jobs:
- name: Build godot-cpp (debug)
run: |
- scons platform=${{ matrix.platform }} target=debug ${{ matrix.flags }}
+ scons platform=${{ matrix.platform }} target=template_debug ${{ matrix.flags }}
- name: Build test without rebuilding godot-cpp (debug)
run: |
cd test
- scons platform=${{ matrix.platform }} target=debug ${{ matrix.flags }} build_library=no
+ scons platform=${{ matrix.platform }} target=template_debug ${{ matrix.flags }} build_library=no
- - name: Build test and godot-cpp (release, with debug symbols)
+ - name: Build test and godot-cpp (release)
run: |
cd test
- scons platform=${{ matrix.platform }} target=release debug_symbols=yes ${{ matrix.flags }}
+ scons platform=${{ matrix.platform }} target=template_release ${{ matrix.flags }}
- name: Upload artifact
uses: actions/upload-artifact@v3
diff --git a/.gitignore b/.gitignore
index 05e3fd0..a51e14d 100644
--- a/.gitignore
+++ b/.gitignore
@@ -8,6 +8,9 @@
include/gen
src/gen
+# Build configuarion.
+/custom.py
+
# Misc
logs/*
*.log
diff --git a/SConstruct b/SConstruct
index 442c73c..880d19c 100644
--- a/SConstruct
+++ b/SConstruct
@@ -48,8 +48,17 @@ if env.GetOption("num_jobs") == altered_num_jobs:
)
env.SetOption("num_jobs", safer_cpu_count)
+# Custom options and profile flags.
+customs = ["custom.py"]
+profile = ARGUMENTS.get("profile", "")
+if profile:
+ if os.path.isfile(profile):
+ customs.append(profile)
+ elif os.path.isfile(profile + ".py"):
+ customs.append(profile + ".py")
+opts = Variables(customs, ARGUMENTS)
+
platforms = ("linux", "macos", "windows", "android", "ios", "javascript")
-opts = Variables([], ARGUMENTS)
opts.Add(
EnumVariable(
"platform",
@@ -60,8 +69,12 @@ opts.Add(
)
)
-# Must be the same setting as used for cpp_bindings
-opts.Add(EnumVariable("target", "Compilation target", "debug", allowed_values=("debug", "release"), ignorecase=2))
+# Editor and template_debug are compatible (i.e. you can use the same binary for Godot editor builds and Godot debug templates).
+# Godot release templates are only compatible with "template_release" builds.
+# For this reason, we default to template_debug builds, unlike Godot which defaults to editor builds.
+opts.Add(
+ EnumVariable("target", "Compilation target", "template_debug", ("editor", "template_release", "template_debug"))
+)
opts.Add(
PathVariable(
"headers_dir", "Path to the directory containing Godot headers", "godot-headers", PathVariable.PathIsDir
@@ -156,13 +169,9 @@ if env.get("is_msvc", False):
else:
env.Append(CXXFLAGS=["-std=c++17"])
-if env["target"] == "debug":
- env.Append(CPPDEFINES=["DEBUG_ENABLED", "DEBUG_METHODS_ENABLED"])
-
if env["float"] == "64":
env.Append(CPPDEFINES=["REAL_T_IS_DOUBLE"])
-
# Generate bindings
env.Append(BUILDERS={"GenerateBindings": Builder(action=scons_generate_bindings, emitter=scons_emit_files)})
json_api_file = ""
@@ -198,13 +207,21 @@ add_sources(sources, "src/core", "cpp")
add_sources(sources, "src/variant", "cpp")
sources.extend([f for f in bindings if str(f).endswith(".cpp")])
-env["arch_suffix"] = env["arch"]
+suffix = ".{}.{}".format(env["platform"], env["target"])
+if env.dev_build:
+ suffix += ".dev"
+if env["float"] == "64":
+ suffix += ".double"
+suffix += "." + env["arch"]
if env["ios_simulator"]:
- env["arch_suffix"] += ".simulator"
+ suffix += ".simulator"
+
+# Expose it when included from another project
+env["suffix"] = suffix
library = None
-env["OBJSUFFIX"] = ".{}.{}.{}{}".format(env["platform"], env["target"], env["arch_suffix"], env["OBJSUFFIX"])
-library_name = "libgodot-cpp.{}.{}.{}{}".format(env["platform"], env["target"], env["arch_suffix"], env["LIBSUFFIX"])
+env["OBJSUFFIX"] = suffix + env["OBJSUFFIX"]
+library_name = "libgodot-cpp{}{}".format(suffix, env["LIBSUFFIX"])
if env["build_library"]:
library = env.StaticLibrary(target=env.File("bin/%s" % library_name), source=sources)
diff --git a/test/SConstruct b/test/SConstruct
index 3a5a9f5..72527bb 100644
--- a/test/SConstruct
+++ b/test/SConstruct
@@ -25,9 +25,7 @@ if env["platform"] == "macos":
)
else:
library = env.SharedLibrary(
- "demo/bin/libgdexample.{}.{}.{}{}".format(
- env["platform"], env["target"], env["arch_suffix"], env["SHLIBSUFFIX"]
- ),
+ "demo/bin/libgdexample{}{}".format(env["suffix"], env["SHLIBSUFFIX"]),
source=sources,
)
diff --git a/test/demo/bin/libgdexample.osx.debug.framework/Resources/Info.plist b/test/demo/bin/libgdexample.osx.template_debug.framework/Resources/Info.plist
index d3e521b..fbdbd20 100644
--- a/test/demo/bin/libgdexample.osx.debug.framework/Resources/Info.plist
+++ b/test/demo/bin/libgdexample.osx.template_debug.framework/Resources/Info.plist
@@ -3,13 +3,13 @@
<plist version="1.0">
<dict>
<key>CFBundleExecutable</key>
- <string>libgdexample.debug</string>
+ <string>libgdexample.template_debug</string>
<key>CFBundleIdentifier</key>
<string>org.godotengine.libgdexample</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
- <string>libgdexample.osx.debug</string>
+ <string>libgdexample.macos.template_debug</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
diff --git a/test/demo/bin/libgdexample.osx.release.framework/Resources/Info.plist b/test/demo/bin/libgdexample.osx.template_release.framework/Resources/Info.plist
index bda7622..b3bc3ca 100644
--- a/test/demo/bin/libgdexample.osx.release.framework/Resources/Info.plist
+++ b/test/demo/bin/libgdexample.osx.template_release.framework/Resources/Info.plist
@@ -3,13 +3,13 @@
<plist version="1.0">
<dict>
<key>CFBundleExecutable</key>
- <string>libgdexample.release</string>
+ <string>libgdexample.template_release</string>
<key>CFBundleIdentifier</key>
<string>org.godotengine.libgdexample</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
- <string>libgdexample.osx.release</string>
+ <string>libgdexample.macos.template_release</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
diff --git a/test/demo/example.gdextension b/test/demo/example.gdextension
index dc9fe8b..b794659 100644
--- a/test/demo/example.gdextension
+++ b/test/demo/example.gdextension
@@ -4,15 +4,15 @@ entry_symbol = "example_library_init"
[libraries]
-macos.debug = "res://bin/libgdexample.macos.debug.framework"
-macos.release = "res://bin/libgdexample.macos.release.framework"
-windows.debug.x86_32 = "res://bin/libgdexample.windows.debug.x86_32.dll"
-windows.release.x86_32 = "res://bin/libgdexample.windows.release.x86_32.dll"
-windows.debug.x86_64 = "res://bin/libgdexample.windows.debug.x86_64.dll"
-windows.release.x86_64 = "res://bin/libgdexample.windows.release.x86_64.dll"
-linux.debug.x86_64 = "res://bin/libgdexample.linux.debug.x86_64.so"
-linux.release.x86_64 = "res://bin/libgdexample.linux.release.x86_64.so"
-linux.debug.arm64 = "res://bin/libgdexample.linux.debug.arm64.so"
-linux.release.arm64 = "res://bin/libgdexample.linux.release.arm64.so"
-linux.debug.rv64 = "res://bin/libgdexample.linux.debug.rv64.so"
-linux.release.rv64 = "res://bin/libgdexample.linux.release.rv64.so"
+macos.debug = "res://bin/libgdexample.macos.template_debug.framework"
+macos.release = "res://bin/libgdexample.macos.template_release.framework"
+windows.debug.x86_32 = "res://bin/libgdexample.windows.template_debug.x86_32.dll"
+windows.release.x86_32 = "res://bin/libgdexample.windows.template_release.x86_32.dll"
+windows.debug.x86_64 = "res://bin/libgdexample.windows.template_debug.x86_64.dll"
+windows.release.x86_64 = "res://bin/libgdexample.windows.template_release.x86_64.dll"
+linux.debug.x86_64 = "res://bin/libgdexample.linux.template_debug.x86_64.so"
+linux.release.x86_64 = "res://bin/libgdexample.linux.template_release.x86_64.so"
+linux.debug.arm64 = "res://bin/libgdexample.linux.template_debug.arm64.so"
+linux.release.arm64 = "res://bin/libgdexample.linux.template_release.arm64.so"
+linux.debug.rv64 = "res://bin/libgdexample.linux.template_debug.rv64.so"
+linux.release.rv64 = "res://bin/libgdexample.linux.template_release.rv64.so"
diff --git a/tools/targets.py b/tools/targets.py
index f13979d..b3d1c52 100644
--- a/tools/targets.py
+++ b/tools/targets.py
@@ -1,6 +1,19 @@
import os
import sys
+from SCons.Script import ARGUMENTS
from SCons.Variables import *
+from SCons.Variables.BoolVariable import _text2bool
+
+
+def get_cmdline_bool(option, default):
+ """We use `ARGUMENTS.get()` to check if options were manually overridden on the command line,
+ and SCons' _text2bool helper to convert them to booleans, otherwise they're handled as strings.
+ """
+ cmdline_val = ARGUMENTS.get(option)
+ if cmdline_val is not None:
+ return _text2bool(cmdline_val)
+ else:
+ return default
def options(opts):
@@ -8,11 +21,12 @@ def options(opts):
EnumVariable(
"optimize",
"The desired optimization flags",
- "auto",
- ("auto", "none", "debug", "speed", "size", "0", "1", "2", "3"),
+ "speed_trace",
+ ("none", "custom", "debug", "speed", "speed_trace", "size"),
)
)
- opts.Add(BoolVariable("debug_symbols", "Add debugging symbols to release builds", False))
+ opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", True))
+ opts.Add(BoolVariable("dev_build", "Developer build with dev-only debugging code (DEV_ENABLED)", False))
def exists(env):
@@ -20,38 +34,55 @@ def exists(env):
def generate(env):
- if env["optimize"] == "auto":
- env["optimize"] = "speed" if env["target"] == "release" else "debug"
- env["debug_symbols"] = env["debug_symbols"] or env["target"] == "debug"
+ env.dev_build = env["dev_build"]
+ env.debug_features = env["target"] in ["editor", "template_debug"]
+ env.editor_build = env["target"] == "editor"
+
+ if env.editor_build:
+ env.AppendUnique(CPPDEFINES=["TOOLS_ENABLED"])
+
+ if env.debug_features:
+ env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED", "DEBUG_METHODS_ENABLED"])
+
+ if env.dev_build:
+ opt_level = "none"
+ env.AppendUnique(CPPDEFINES=["DEV_ENABLED"])
+ elif env.debug_features:
+ opt_level = "speed_trace"
+ else: # Release
+ opt_level = "speed"
+
+ env["optimize"] = ARGUMENTS.get("optimize", opt_level)
+ env["debug_symbols"] = get_cmdline_bool("debug_symbols", env.dev_build)
if "is_msvc" in env and env["is_msvc"]:
if env["debug_symbols"]:
- env.Append(CCFLAGS=["/Z7", "/D_DEBUG"])
+ env.Append(CCFLAGS=["/Zi", "/FS"])
env.Append(LINKFLAGS=["/DEBUG:FULL"])
- else:
- env.Append(CCFLAGS=["/Z7", "/DNDEBUG"])
- if env["optimize"] == "speed":
+ if env["optimize"] == "speed" or env["optimize"] == "speed_trace":
env.Append(CCFLAGS=["/O2"])
+ env.Append(LINKFLAGS=["/OPT:REF"])
elif env["optimize"] == "size":
- env.Append(CCFLAGS=["/Os"])
- elif env["optimize"] == "debug":
- env.Append(CCFLAGS=["/Od"])
- elif env["optimize"] == "none":
+ env.Append(CCFLAGS=["/O1"])
+ env.Append(LINKFLAGS=["/OPT:REF"])
+ elif env["optimize"] == "debug" or env["optimize"] == "none":
env.Append(CCFLAGS=["/Od"])
- else:
- env.Append(CCFLAGS=["/O%s" % env["optimize"]])
else:
if env["debug_symbols"]:
- env.Append(CCFLAGS=["-g"])
+ if env.dev_build:
+ env.Append(CCFLAGS=["-g3"])
+ else:
+ env.Append(CCFLAGS=["-g2"])
if env["optimize"] == "speed":
env.Append(CCFLAGS=["-O3"])
+ # `-O2` is friendlier to debuggers than `-O3`, leading to better crash backtraces.
+ elif env["optimize"] == "speed_trace":
+ env.Append(CCFLAGS=["-O2"])
elif env["optimize"] == "size":
env.Append(CCFLAGS=["-Os"])
elif env["optimize"] == "debug":
env.Append(CCFLAGS=["-Og"])
elif env["optimize"] == "none":
env.Append(CCFLAGS=["-O0"])
- else:
- env.Append(CCFLAGS=["-O%s" % env["optimize"]])