diff options
-rw-r--r-- | CMakeLists.txt | 26 | ||||
-rw-r--r-- | test/CMakeLists.txt | 17 | ||||
-rw-r--r-- | test/project/main.gd | 3 | ||||
-rw-r--r-- | test/src/example.cpp | 6 | ||||
-rw-r--r-- | test/src/example.h | 2 | ||||
-rw-r--r-- | tools/godotcpp.py | 16 | ||||
-rw-r--r-- | tools/windows.py | 2 |
7 files changed, 65 insertions, 7 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index 0ee99aa..7fe8638 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -72,21 +72,22 @@ endif() # Input from user for GDExtension interface header and the API JSON file set(GODOT_GDEXTENSION_DIR "gdextension" CACHE STRING "") set(GODOT_CUSTOM_API_FILE "" CACHE STRING "") -set(FLOAT_PRECISION "single" CACHE STRING "") -if ("${FLOAT_PRECISION}" STREQUAL "double") - add_definitions(-DREAL_T_IS_DOUBLE) -endif() set(GODOT_GDEXTENSION_API_FILE "${GODOT_GDEXTENSION_DIR}/extension_api.json") if (NOT "${GODOT_CUSTOM_API_FILE}" STREQUAL "") # User-defined override. set(GODOT_GDEXTENSION_API_FILE "${GODOT_CUSTOM_API_FILE}") endif() +set(FLOAT_PRECISION "single" CACHE STRING "") +if ("${FLOAT_PRECISION}" STREQUAL "double") + add_definitions(-DREAL_T_IS_DOUBLE) +endif() + set(GODOT_COMPILE_FLAGS ) if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC") # using Visual Studio C++ - set(GODOT_COMPILE_FLAGS "/EHsc /utf-8") # /GF /MP + set(GODOT_COMPILE_FLAGS "/utf-8") # /GF /MP if(CMAKE_BUILD_TYPE MATCHES Debug) set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MDd") # /Od /RTC1 /Zi @@ -107,6 +108,21 @@ else() # GCC/Clang endif(CMAKE_BUILD_TYPE MATCHES Debug) endif() +# Disable exception handling. Godot doesn't use exceptions anywhere, and this +# saves around 20% of binary size and very significant build time (GH-80513). +option(GODOT_DISABLE_EXCEPTIONS ON "Force disabling exception handling code") +if (GODOT_DISABLE_EXCEPTIONS) + if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC") + set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -D_HAS_EXCEPTIONS=0") + else() + set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -fno-exceptions") + endif() +else() + if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC") + set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /EHsc") + endif() +endif() + # Generate source from the bindings file find_package(Python3 3.4 REQUIRED) # pathlib should be present if(GENERATE_TEMPLATE_GET_NODE) diff --git a/test/CMakeLists.txt b/test/CMakeLists.txt index 0538c5d..4b25f41 100644 --- a/test/CMakeLists.txt +++ b/test/CMakeLists.txt @@ -36,7 +36,7 @@ set(GODOT_LINKER_FLAGS ) if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC") # using Visual Studio C++ - set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /EHsc /WX") # /GF /MP + set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /WX") # /GF /MP set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /DTYPED_METHOD_BIND") if(CMAKE_BUILD_TYPE MATCHES Debug) @@ -92,6 +92,21 @@ else() endif(CMAKE_BUILD_TYPE MATCHES Debug) endif() +# Disable exception handling. Godot doesn't use exceptions anywhere, and this +# saves around 20% of binary size and very significant build time (GH-80513). +option(GODOT_DISABLE_EXCEPTIONS ON "Force disabling exception handling code") +if (GODOT_DISABLE_EXCEPTIONS) + if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC") + set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -D_HAS_EXCEPTIONS=0") + else() + set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -fno-exceptions") + endif() +else() + if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC") + set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /EHsc") + endif() +endif() + # Get Sources file(GLOB_RECURSE SOURCES src/*.c**) file(GLOB_RECURSE HEADERS include/*.h**) diff --git a/test/project/main.gd b/test/project/main.gd index f51ef3b..41a5e02 100644 --- a/test/project/main.gd +++ b/test/project/main.gd @@ -83,6 +83,9 @@ func _ready(): var array: Array[int] = [1, 2, 3] assert_equal(example.test_tarray_arg(array), 6) + example.callable_bind() + assert_equal(custom_signal_emitted, ["bound", 11]) + # String += operator assert_equal(example.test_string_ops(), "ABCĎE") diff --git a/test/src/example.cpp b/test/src/example.cpp index 759cc4f..3bb0cb2 100644 --- a/test/src/example.cpp +++ b/test/src/example.cpp @@ -176,6 +176,7 @@ void Example::_bind_methods() { ClassDB::bind_method(D_METHOD("return_last_rpc_arg"), &Example::return_last_rpc_arg); ClassDB::bind_method(D_METHOD("def_args", "a", "b"), &Example::def_args, DEFVAL(100), DEFVAL(200)); + ClassDB::bind_method(D_METHOD("callable_bind"), &Example::callable_bind); ClassDB::bind_static_method("Example", D_METHOD("test_static", "a", "b"), &Example::test_static); ClassDB::bind_static_method("Example", D_METHOD("test_static2"), &Example::test_static2); @@ -496,6 +497,11 @@ int Example::return_last_rpc_arg() { return last_rpc_arg; } +void Example::callable_bind() { + Callable c = Callable(this, "emit_custom_signal").bind("bound", 11); + c.call(); +} + // Properties. void Example::set_custom_position(const Vector2 &pos) { custom_position = pos; diff --git a/test/src/example.h b/test/src/example.h index 4dfda23..e922c48 100644 --- a/test/src/example.h +++ b/test/src/example.h @@ -157,6 +157,8 @@ public: void test_send_rpc(int p_value); int return_last_rpc_arg(); + void callable_bind(); + // Property. void set_custom_position(const Vector2 &pos); Vector2 get_custom_position() const; diff --git a/tools/godotcpp.py b/tools/godotcpp.py index 329fffc..8e7e1c6 100644 --- a/tools/godotcpp.py +++ b/tools/godotcpp.py @@ -183,6 +183,12 @@ def options(opts, env): ) ) + opts.Add( + BoolVariable( + "disable_exceptions", "Force disabling exception handling code", default=env.get("disable_exceptions", True) + ) + ) + # Add platform options for pl in platforms: tool = Tool(pl, toolpath=["tools"]) @@ -242,6 +248,16 @@ def generate(env): if env["use_hot_reload"]: env.Append(CPPDEFINES=["HOT_RELOAD_ENABLED"]) + # Disable exception handling. Godot doesn't use exceptions anywhere, and this + # saves around 20% of binary size and very significant build time. + if env["disable_exceptions"]: + if env.get("is_msvc", False): + env.Append(CPPDEFINES=[("_HAS_EXCEPTIONS", 0)]) + else: + env.Append(CXXFLAGS=["-fno-exceptions"]) + elif env.get("is_msvc", False): + env.Append(CXXFLAGS=["/EHsc"]) + tool = Tool(env["platform"], toolpath=["tools"]) if tool is None or not tool.exists(env): diff --git a/tools/windows.py b/tools/windows.py index e156aef..d5a729c 100644 --- a/tools/windows.py +++ b/tools/windows.py @@ -31,7 +31,7 @@ def generate(env): env.Tool("mslink") env.Append(CPPDEFINES=["TYPED_METHOD_BIND", "NOMINMAX"]) - env.Append(CCFLAGS=["/EHsc", "/utf-8"]) + env.Append(CCFLAGS=["/utf-8"]) env.Append(LINKFLAGS=["/WX"]) if env["use_clang_cl"]: |