summaryrefslogtreecommitdiffstats
path: root/doc/cmake.md
diff options
context:
space:
mode:
Diffstat (limited to 'doc/cmake.md')
-rw-r--r--doc/cmake.md57
1 files changed, 57 insertions, 0 deletions
diff --git a/doc/cmake.md b/doc/cmake.md
new file mode 100644
index 0000000..3dd77f5
--- /dev/null
+++ b/doc/cmake.md
@@ -0,0 +1,57 @@
+## CMake
+
+### cmake arguments
+
+`CMAKE_BUILD_TYPE`: Compilation target (Debug or Release defaults to Debug)
+
+### godot-cpp cmake arguments
+- `GODOT_GDEXTENSION_DIR`: Path to the directory containing GDExtension interface header and API JSON file
+- `GODOT_SYSTEM_HEADERS`: Mark the header files as SYSTEM. This may be useful to suppress warnings in projects including this one.
+- `GODOT_WARNING_AS_ERROR`: Treat any warnings as errors
+- `GODOT_USE_HOT_RELOAD`: Build with hot reload support. Defaults to YES for Debug-builds and NO for Release-builds.
+- `GODOT_CUSTOM_API_FILE`: Path to a custom GDExtension API JSON file (takes precedence over `gdextension_dir`)
+- `GODOT_PRECISION`: Floating-point precision level ("single", "double")
+
+### Android cmake arguments
+- `CMAKE_TOOLCHAIN_FILE`: The path to the android cmake toolchain ($ANDROID_NDK/build/cmake/android.toolchain.cmake)
+- `ANDROID_NDK`: The path to the android ndk root folder
+- `ANDROID_TOOLCHAIN_NAME`: The android toolchain (arm-linux-androideabi-4.9 or aarch64-linux-android-4.9 or x86-4.9 or x86_64-4.9)
+- `ANDROID_PLATFORM`: The android platform version (android-23)
+
+- More info [here](https://godot.readthedocs.io/en/latest/development/compiling/compiling_for_android.html)
+
+## Examples
+```shell
+Builds a debug version:
+cmake .
+cmake --build .
+```
+Builds a release version with clang
+
+```shell
+CC=/usr/bin/clang CXX=/usr/bin/clang++ cmake -DCMAKE_BUILD_TYPE=Release -G "Unix Makefiles" .
+cmake --build .
+```
+Builds an android armeabi-v7a debug version:
+
+``` shell
+cmake -DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK/build/cmake/android.toolchain.cmake -DANDROID_NDK=$ANDROID_NDK \
+ -DANDROID_TOOLCHAIN_NAME=arm-linux-androideabi-4.9 -DANDROID_PLATFORM=android-23 -DCMAKE_BUILD_TYPE=Debug .
+cmake --build .
+```
+
+## Protip
+Generate the buildfiles in a sub directory to not clutter the root directory with build files:
+
+```shell
+mkdir build && cd build && cmake -G "Unix Makefiles" .. && cmake --build .
+```
+
+Ensure that you avoid exposing godot-cpp symbols - this might lead to hard to debug errors if you ever load multiple
+plugins using difference godot-cpp versions. Use visibility hidden whenever possible:
+```cmake
+set_target_properties(<all-my-plugin-related-targets> PROPERTIES CXX_VISIBILITY_PRESET hidden)
+```
+
+## Todo
+Test build for Windows, Mac and mingw.