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-rw-r--r--include/godot_cpp/classes/wrapped.hpp41
1 files changed, 41 insertions, 0 deletions
diff --git a/include/godot_cpp/classes/wrapped.hpp b/include/godot_cpp/classes/wrapped.hpp
index 91e29eb..2bbffc0 100644
--- a/include/godot_cpp/classes/wrapped.hpp
+++ b/include/godot_cpp/classes/wrapped.hpp
@@ -51,6 +51,15 @@ class Wrapped {
friend void postinitialize_handler(Wrapped *);
protected:
+#ifdef HOT_RELOAD_ENABLED
+ struct RecreateInstance {
+ GDExtensionClassInstancePtr wrapper;
+ GDExtensionObjectPtr owner;
+ RecreateInstance *next;
+ };
+ inline static RecreateInstance *recreate_instance = nullptr;
+#endif
+
virtual const StringName *_get_extension_class_name() const; // This is needed to retrieve the class name before the godot object has its _extension and _extension_instance members assigned.
virtual const GDExtensionInstanceBindingCallbacks *_get_bindings_callbacks() const = 0;
@@ -102,10 +111,37 @@ namespace internal {
GDExtensionPropertyInfo *create_c_property_list(const ::godot::List<::godot::PropertyInfo> &plist_cpp, uint32_t *r_size);
void free_c_property_list(GDExtensionPropertyInfo *plist);
+typedef void (*EngineClassRegistrationCallback)();
+void add_engine_class_registration_callback(EngineClassRegistrationCallback p_callback);
+void register_engine_class(const StringName &p_name, const GDExtensionInstanceBindingCallbacks *p_callbacks);
+void register_engine_classes();
+
+template <class T>
+struct EngineClassRegistration {
+ EngineClassRegistration() {
+ add_engine_class_registration_callback(&EngineClassRegistration<T>::callback);
+ }
+
+ static void callback() {
+ register_engine_class(T::get_class_static(), &T::_gde_binding_callbacks);
+ }
+};
+
} // namespace internal
} // namespace godot
+#ifdef HOT_RELOAD_ENABLED
+#define _GDCLASS_RECREATE(m_class, m_inherits) \
+ m_class *new_instance = (m_class *)memalloc(sizeof(m_class)); \
+ Wrapped::RecreateInstance recreate_data = { new_instance, obj, Wrapped::recreate_instance }; \
+ Wrapped::recreate_instance = &recreate_data; \
+ memnew_placement(new_instance, m_class); \
+ return new_instance;
+#else
+#define _GDCLASS_RECREATE(m_class, m_inherits) return nullptr;
+#endif
+
// Use this on top of your own classes.
// Note: the trail of `***` is to keep sane diffs in PRs, because clang-format otherwise moves every `\` which makes
// every line of the macro different
@@ -193,6 +229,10 @@ public:
return new_object->_owner; \
} \
\
+ static GDExtensionClassInstancePtr recreate(void *data, GDExtensionObjectPtr obj) { \
+ _GDCLASS_RECREATE(m_class, m_inherits); \
+ } \
+ \
static void notification_bind(GDExtensionClassInstancePtr p_instance, int32_t p_what, GDExtensionBool p_reversed) { \
if (p_instance && m_class::_get_notification()) { \
if (m_class::_get_notification() != m_inherits::_get_notification()) { \
@@ -328,6 +368,7 @@ public:
// Don't use this for your classes, use GDCLASS() instead.
#define GDEXTENSION_CLASS_ALIAS(m_class, m_alias_for, m_inherits) \
private: \
+ inline static ::godot::internal::EngineClassRegistration<m_class> _gde_engine_class_registration_helper; \
void operator=(const m_class &p_rval) {} \
\
protected: \