diff options
Diffstat (limited to 'include/godot_cpp/templates/local_vector.hpp')
-rw-r--r-- | include/godot_cpp/templates/local_vector.hpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/include/godot_cpp/templates/local_vector.hpp b/include/godot_cpp/templates/local_vector.hpp index 8ce4e65..5dad32e 100644 --- a/include/godot_cpp/templates/local_vector.hpp +++ b/include/godot_cpp/templates/local_vector.hpp @@ -43,7 +43,7 @@ namespace godot { // If tight, it grows strictly as much as needed. // Otherwise, it grows exponentially (the default and what you want in most cases). -template <class T, class U = uint32_t, bool force_trivial = false, bool tight = false> +template <typename T, typename U = uint32_t, bool force_trivial = false, bool tight = false> class LocalVector { private: U count = 0; @@ -257,7 +257,7 @@ public: return -1; } - template <class C> + template <typename C> void sort_custom() { U len = count; if (len == 0) { @@ -331,7 +331,7 @@ public: } }; -template <class T, class U = uint32_t, bool force_trivial = false> +template <typename T, typename U = uint32_t, bool force_trivial = false> using TightLocalVector = LocalVector<T, U, force_trivial, true>; } // namespace godot |