diff options
Diffstat (limited to 'include/godot_cpp')
-rw-r--r-- | include/godot_cpp/core/type_info.hpp | 101 | ||||
-rw-r--r-- | include/godot_cpp/variant/typed_array.hpp | 126 | ||||
-rw-r--r-- | include/godot_cpp/variant/vector2.hpp | 15 | ||||
-rw-r--r-- | include/godot_cpp/variant/vector2i.hpp | 4 | ||||
-rw-r--r-- | include/godot_cpp/variant/vector3.hpp | 32 | ||||
-rw-r--r-- | include/godot_cpp/variant/vector3i.hpp | 7 | ||||
-rw-r--r-- | include/godot_cpp/variant/vector4.hpp | 72 | ||||
-rw-r--r-- | include/godot_cpp/variant/vector4i.hpp | 8 |
8 files changed, 313 insertions, 52 deletions
diff --git a/include/godot_cpp/core/type_info.hpp b/include/godot_cpp/core/type_info.hpp index 5ee81f2..ef793ad 100644 --- a/include/godot_cpp/core/type_info.hpp +++ b/include/godot_cpp/core/type_info.hpp @@ -32,6 +32,7 @@ #define GODOT_TYPE_INFO_HPP #include <godot_cpp/core/object.hpp> +#include <godot_cpp/variant/typed_array.hpp> #include <godot_cpp/variant/variant.hpp> #include <godot/gdnative_interface.h> @@ -284,6 +285,106 @@ inline const char *__constant_get_bitfield_name(T param, const char *p_constant) return GetTypeInfo<BitField<T>>::get_class_info().class_name; } +template <class T> +struct PtrToArg<TypedArray<T>> { + _FORCE_INLINE_ static TypedArray<T> convert(const void *p_ptr) { + return TypedArray<T>(*reinterpret_cast<const Array *>(p_ptr)); + } + typedef Array EncodeT; + _FORCE_INLINE_ static void encode(TypedArray<T> p_val, void *p_ptr) { + *(Array *)p_ptr = p_val; + } +}; + +template <class T> +struct PtrToArg<const TypedArray<T> &> { + typedef Array EncodeT; + _FORCE_INLINE_ static TypedArray<T> + convert(const void *p_ptr) { + return TypedArray<T>(*reinterpret_cast<const Array *>(p_ptr)); + } +}; + +template <typename T> +struct GetTypeInfo<TypedArray<T>> { + static constexpr GDNativeVariantType VARIANT_TYPE = GDNATIVE_VARIANT_TYPE_ARRAY; + static constexpr GDNativeExtensionClassMethodArgumentMetadata METADATA = GDNATIVE_EXTENSION_METHOD_ARGUMENT_METADATA_NONE; + static inline GDNativePropertyInfo get_class_info() { + return make_property_info(GDNATIVE_VARIANT_TYPE_ARRAY, "", PROPERTY_HINT_ARRAY_TYPE, T::get_class_static()); + } +}; + +template <typename T> +struct GetTypeInfo<const TypedArray<T> &> { + static constexpr GDNativeVariantType VARIANT_TYPE = GDNATIVE_VARIANT_TYPE_ARRAY; + static constexpr GDNativeExtensionClassMethodArgumentMetadata METADATA = GDNATIVE_EXTENSION_METHOD_ARGUMENT_METADATA_NONE; + static inline GDNativePropertyInfo get_class_info() { + return make_property_info(GDNATIVE_VARIANT_TYPE_ARRAY, "", PROPERTY_HINT_ARRAY_TYPE, T::get_class_static()); + } +}; + +#define MAKE_TYPED_ARRAY_INFO(m_type, m_variant_type) \ + template <> \ + struct GetTypeInfo<TypedArray<m_type>> { \ + static constexpr GDNativeVariantType VARIANT_TYPE = GDNATIVE_VARIANT_TYPE_ARRAY; \ + static constexpr GDNativeExtensionClassMethodArgumentMetadata METADATA = GDNATIVE_EXTENSION_METHOD_ARGUMENT_METADATA_NONE; \ + static inline GDNativePropertyInfo get_class_info() { \ + return make_property_info(GDNATIVE_VARIANT_TYPE_ARRAY, "", PROPERTY_HINT_ARRAY_TYPE, Variant::get_type_name(m_variant_type).utf8().get_data()); \ + } \ + }; \ + template <> \ + struct GetTypeInfo<const TypedArray<m_type> &> { \ + static constexpr GDNativeVariantType VARIANT_TYPE = GDNATIVE_VARIANT_TYPE_ARRAY; \ + static constexpr GDNativeExtensionClassMethodArgumentMetadata METADATA = GDNATIVE_EXTENSION_METHOD_ARGUMENT_METADATA_NONE; \ + static inline GDNativePropertyInfo get_class_info() { \ + return make_property_info(GDNATIVE_VARIANT_TYPE_ARRAY, "", PROPERTY_HINT_ARRAY_TYPE, Variant::get_type_name(m_variant_type).utf8().get_data()); \ + } \ + }; + +MAKE_TYPED_ARRAY_INFO(bool, Variant::BOOL) +MAKE_TYPED_ARRAY_INFO(uint8_t, Variant::INT) +MAKE_TYPED_ARRAY_INFO(int8_t, Variant::INT) +MAKE_TYPED_ARRAY_INFO(uint16_t, Variant::INT) +MAKE_TYPED_ARRAY_INFO(int16_t, Variant::INT) +MAKE_TYPED_ARRAY_INFO(uint32_t, Variant::INT) +MAKE_TYPED_ARRAY_INFO(int32_t, Variant::INT) +MAKE_TYPED_ARRAY_INFO(uint64_t, Variant::INT) +MAKE_TYPED_ARRAY_INFO(int64_t, Variant::INT) +MAKE_TYPED_ARRAY_INFO(float, Variant::FLOAT) +MAKE_TYPED_ARRAY_INFO(double, Variant::FLOAT) +MAKE_TYPED_ARRAY_INFO(String, Variant::STRING) +MAKE_TYPED_ARRAY_INFO(Vector2, Variant::VECTOR2) +MAKE_TYPED_ARRAY_INFO(Vector2i, Variant::VECTOR2I) +MAKE_TYPED_ARRAY_INFO(Rect2, Variant::RECT2) +MAKE_TYPED_ARRAY_INFO(Rect2i, Variant::RECT2I) +MAKE_TYPED_ARRAY_INFO(Vector3, Variant::VECTOR3) +MAKE_TYPED_ARRAY_INFO(Vector3i, Variant::VECTOR3I) +MAKE_TYPED_ARRAY_INFO(Transform2D, Variant::TRANSFORM2D) +MAKE_TYPED_ARRAY_INFO(Plane, Variant::PLANE) +MAKE_TYPED_ARRAY_INFO(Quaternion, Variant::QUATERNION) +MAKE_TYPED_ARRAY_INFO(AABB, Variant::AABB) +MAKE_TYPED_ARRAY_INFO(Basis, Variant::BASIS) +MAKE_TYPED_ARRAY_INFO(Transform3D, Variant::TRANSFORM3D) +MAKE_TYPED_ARRAY_INFO(Color, Variant::COLOR) +MAKE_TYPED_ARRAY_INFO(StringName, Variant::STRING_NAME) +MAKE_TYPED_ARRAY_INFO(NodePath, Variant::NODE_PATH) +MAKE_TYPED_ARRAY_INFO(RID, Variant::RID) +MAKE_TYPED_ARRAY_INFO(Callable, Variant::CALLABLE) +MAKE_TYPED_ARRAY_INFO(Signal, Variant::SIGNAL) +MAKE_TYPED_ARRAY_INFO(Dictionary, Variant::DICTIONARY) +MAKE_TYPED_ARRAY_INFO(Array, Variant::ARRAY) +/* +MAKE_TYPED_ARRAY_INFO(Vector<uint8_t>, Variant::PACKED_BYTE_ARRAY) +MAKE_TYPED_ARRAY_INFO(Vector<int32_t>, Variant::PACKED_INT32_ARRAY) +MAKE_TYPED_ARRAY_INFO(Vector<int64_t>, Variant::PACKED_INT64_ARRAY) +MAKE_TYPED_ARRAY_INFO(Vector<float>, Variant::PACKED_FLOAT32_ARRAY) +MAKE_TYPED_ARRAY_INFO(Vector<double>, Variant::PACKED_FLOAT64_ARRAY) +MAKE_TYPED_ARRAY_INFO(Vector<String>, Variant::PACKED_STRING_ARRAY) +MAKE_TYPED_ARRAY_INFO(Vector<Vector2>, Variant::PACKED_VECTOR2_ARRAY) +MAKE_TYPED_ARRAY_INFO(Vector<Vector3>, Variant::PACKED_VECTOR3_ARRAY) +MAKE_TYPED_ARRAY_INFO(Vector<Color>, Variant::PACKED_COLOR_ARRAY) +*/ + #define CLASS_INFO(m_type) (GetTypeInfo<m_type *>::get_class_info()) } // namespace godot diff --git a/include/godot_cpp/variant/typed_array.hpp b/include/godot_cpp/variant/typed_array.hpp new file mode 100644 index 0000000..67c1b6a --- /dev/null +++ b/include/godot_cpp/variant/typed_array.hpp @@ -0,0 +1,126 @@ +/*************************************************************************/ +/* typed_array.hpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GODOT_CPP_TYPED_ARRAY_HPP +#define GODOT_CPP_TYPED_ARRAY_HPP + +#include <godot_cpp/variant/array.hpp> +#include <godot_cpp/variant/variant.hpp> + +namespace godot { + +template <class T> +class TypedArray : public Array { +public: + template <class U> + _FORCE_INLINE_ void operator=(const TypedArray<U> &p_array) { + static_assert(__is_base_of(T, U)); + typed_assign(p_array); + } + + _FORCE_INLINE_ void operator=(const Array &p_array) { + typed_assign(p_array); + } + _FORCE_INLINE_ TypedArray(const Variant &p_variant) : + Array(p_variant.operator Array(), Variant::OBJECT, T::get_class_static(), Variant()) { + } + _FORCE_INLINE_ TypedArray(const Array &p_array) : + Array(p_array, Variant::OBJECT, T::get_class_static(), Variant()) { + } + _FORCE_INLINE_ TypedArray() { + set_typed(Variant::OBJECT, T::get_class_static(), Variant()); + } +}; + +// specialization for the rest of variant types + +#define MAKE_TYPED_ARRAY(m_type, m_variant_type) \ + template <> \ + class TypedArray<m_type> : public Array { \ + public: \ + _FORCE_INLINE_ void operator=(const Array &p_array) { \ + typed_assign(p_array); \ + } \ + _FORCE_INLINE_ TypedArray(const Variant &p_variant) : \ + Array(p_variant.operator Array(), m_variant_type, StringName(), Variant()) { \ + } \ + _FORCE_INLINE_ TypedArray(const Array &p_array) : \ + Array(p_array, m_variant_type, StringName(), Variant()) { \ + } \ + _FORCE_INLINE_ TypedArray() { \ + set_typed(m_variant_type, StringName(), Variant()); \ + } \ + }; + +MAKE_TYPED_ARRAY(bool, Variant::BOOL) +MAKE_TYPED_ARRAY(uint8_t, Variant::INT) +MAKE_TYPED_ARRAY(int8_t, Variant::INT) +MAKE_TYPED_ARRAY(uint16_t, Variant::INT) +MAKE_TYPED_ARRAY(int16_t, Variant::INT) +MAKE_TYPED_ARRAY(uint32_t, Variant::INT) +MAKE_TYPED_ARRAY(int32_t, Variant::INT) +MAKE_TYPED_ARRAY(uint64_t, Variant::INT) +MAKE_TYPED_ARRAY(int64_t, Variant::INT) +MAKE_TYPED_ARRAY(float, Variant::FLOAT) +MAKE_TYPED_ARRAY(double, Variant::FLOAT) +MAKE_TYPED_ARRAY(String, Variant::STRING) +MAKE_TYPED_ARRAY(Vector2, Variant::VECTOR2) +MAKE_TYPED_ARRAY(Vector2i, Variant::VECTOR2I) +MAKE_TYPED_ARRAY(Rect2, Variant::RECT2) +MAKE_TYPED_ARRAY(Rect2i, Variant::RECT2I) +MAKE_TYPED_ARRAY(Vector3, Variant::VECTOR3) +MAKE_TYPED_ARRAY(Vector3i, Variant::VECTOR3I) +MAKE_TYPED_ARRAY(Transform2D, Variant::TRANSFORM2D) +MAKE_TYPED_ARRAY(Plane, Variant::PLANE) +MAKE_TYPED_ARRAY(Quaternion, Variant::QUATERNION) +MAKE_TYPED_ARRAY(AABB, Variant::AABB) +MAKE_TYPED_ARRAY(Basis, Variant::BASIS) +MAKE_TYPED_ARRAY(Transform3D, Variant::TRANSFORM3D) +MAKE_TYPED_ARRAY(Color, Variant::COLOR) +MAKE_TYPED_ARRAY(StringName, Variant::STRING_NAME) +MAKE_TYPED_ARRAY(NodePath, Variant::NODE_PATH) +MAKE_TYPED_ARRAY(RID, Variant::RID) +MAKE_TYPED_ARRAY(Callable, Variant::CALLABLE) +MAKE_TYPED_ARRAY(Signal, Variant::SIGNAL) +MAKE_TYPED_ARRAY(Dictionary, Variant::DICTIONARY) +MAKE_TYPED_ARRAY(Array, Variant::ARRAY) +MAKE_TYPED_ARRAY(PackedByteArray, Variant::PACKED_BYTE_ARRAY) +MAKE_TYPED_ARRAY(PackedInt32Array, Variant::PACKED_INT32_ARRAY) +MAKE_TYPED_ARRAY(PackedInt64Array, Variant::PACKED_INT64_ARRAY) +MAKE_TYPED_ARRAY(PackedFloat32Array, Variant::PACKED_FLOAT32_ARRAY) +MAKE_TYPED_ARRAY(PackedFloat64Array, Variant::PACKED_FLOAT64_ARRAY) +MAKE_TYPED_ARRAY(PackedStringArray, Variant::PACKED_STRING_ARRAY) +MAKE_TYPED_ARRAY(PackedVector2Array, Variant::PACKED_VECTOR2_ARRAY) +MAKE_TYPED_ARRAY(PackedVector3Array, Variant::PACKED_VECTOR3_ARRAY) +MAKE_TYPED_ARRAY(PackedColorArray, Variant::PACKED_COLOR_ARRAY) + +} // namespace godot + +#endif // GODOT_CPP_TYPED_ARRAY_HPP diff --git a/include/godot_cpp/variant/vector2.hpp b/include/godot_cpp/variant/vector2.hpp index d965ced..b210c7d 100644 --- a/include/godot_cpp/variant/vector2.hpp +++ b/include/godot_cpp/variant/vector2.hpp @@ -45,6 +45,8 @@ class Vector2 { friend class Variant; public: + static const int AXIS_COUNT = 2; + enum Axis { AXIS_X, AXIS_Y, @@ -74,10 +76,6 @@ public: return coord[p_idx]; } - _FORCE_INLINE_ void set_all(const real_t p_value) { - x = y = p_value; - } - _FORCE_INLINE_ Vector2::Axis min_axis_index() const { return x < y ? Vector2::AXIS_X : Vector2::AXIS_Y; } @@ -119,6 +117,7 @@ public: _FORCE_INLINE_ Vector2 lerp(const Vector2 &p_to, const real_t p_weight) const; _FORCE_INLINE_ Vector2 slerp(const Vector2 &p_to, const real_t p_weight) const; _FORCE_INLINE_ Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, const real_t p_weight) const; + _FORCE_INLINE_ Vector2 cubic_interpolate_in_time(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const; _FORCE_INLINE_ Vector2 bezier_interpolate(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, const real_t p_t) const; Vector2 move_toward(const Vector2 &p_to, const real_t p_delta) const; @@ -128,6 +127,7 @@ public: Vector2 reflect(const Vector2 &p_normal) const; bool is_equal_approx(const Vector2 &p_v) const; + bool is_zero_approx() const; Vector2 operator+(const Vector2 &p_v) const; void operator+=(const Vector2 &p_v); @@ -275,6 +275,13 @@ Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, c return res; } +Vector2 Vector2::cubic_interpolate_in_time(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const { + Vector2 res = *this; + res.x = Math::cubic_interpolate_in_time(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight, p_b_t, p_pre_a_t, p_post_b_t); + res.y = Math::cubic_interpolate_in_time(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight, p_b_t, p_pre_a_t, p_post_b_t); + return res; +} + Vector2 Vector2::bezier_interpolate(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, const real_t p_t) const { Vector2 res = *this; diff --git a/include/godot_cpp/variant/vector2i.hpp b/include/godot_cpp/variant/vector2i.hpp index 5aa131a..5c9d6ad 100644 --- a/include/godot_cpp/variant/vector2i.hpp +++ b/include/godot_cpp/variant/vector2i.hpp @@ -45,6 +45,8 @@ class Vector2i { friend class Variant; public: + static const int AXIS_COUNT = 2; + enum Axis { AXIS_X, AXIS_Y, @@ -122,7 +124,7 @@ public: real_t aspect() const { return width / (real_t)height; } Vector2i sign() const { return Vector2i(SIGN(x), SIGN(y)); } - Vector2i abs() const { return Vector2i(ABS(x), ABS(y)); } + Vector2i abs() const { return Vector2i(Math::abs(x), Math::abs(y)); } Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const; operator String() const; diff --git a/include/godot_cpp/variant/vector3.hpp b/include/godot_cpp/variant/vector3.hpp index 0c666cf..4c9213d 100644 --- a/include/godot_cpp/variant/vector3.hpp +++ b/include/godot_cpp/variant/vector3.hpp @@ -47,6 +47,8 @@ class Vector3 { friend class Variant; public: + static const int AXIS_COUNT = 3; + enum Axis { AXIS_X, AXIS_Y, @@ -73,13 +75,6 @@ public: return coord[p_axis]; } - void set_axis(const int p_axis, const real_t p_value); - real_t get_axis(const int p_axis) const; - - _FORCE_INLINE_ void set_all(const real_t p_value) { - x = y = z = p_value; - } - _FORCE_INLINE_ Vector3::Axis min_axis_index() const { return x < y ? (x < z ? Vector3::AXIS_X : Vector3::AXIS_Z) : (y < z ? Vector3::AXIS_Y : Vector3::AXIS_Z); } @@ -110,12 +105,15 @@ public: _FORCE_INLINE_ Vector3 lerp(const Vector3 &p_to, const real_t p_weight) const; _FORCE_INLINE_ Vector3 slerp(const Vector3 &p_to, const real_t p_weight) const; _FORCE_INLINE_ Vector3 cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight) const; + _FORCE_INLINE_ Vector3 cubic_interpolate_in_time(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const; _FORCE_INLINE_ Vector3 bezier_interpolate(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, const real_t p_t) const; Vector3 move_toward(const Vector3 &p_to, const real_t p_delta) const; Vector2 octahedron_encode() const; static Vector3 octahedron_decode(const Vector2 &p_oct); + Vector2 octahedron_tangent_encode(const float sign) const; + static Vector3 octahedron_tangent_decode(const Vector2 &p_oct, float *sign); _FORCE_INLINE_ Vector3 cross(const Vector3 &p_with) const; _FORCE_INLINE_ real_t dot(const Vector3 &p_with) const; @@ -144,6 +142,7 @@ public: _FORCE_INLINE_ Vector3 reflect(const Vector3 &p_normal) const; bool is_equal_approx(const Vector3 &p_v) const; + bool is_zero_approx() const; /* Operators */ @@ -222,16 +221,25 @@ Vector3 Vector3::lerp(const Vector3 &p_to, const real_t p_weight) const { } Vector3 Vector3::slerp(const Vector3 &p_to, const real_t p_weight) const { + // This method seems more complicated than it really is, since we write out + // the internals of some methods for efficiency (mainly, checking length). real_t start_length_sq = length_squared(); real_t end_length_sq = p_to.length_squared(); if (unlikely(start_length_sq == 0.0f || end_length_sq == 0.0f)) { // Zero length vectors have no angle, so the best we can do is either lerp or throw an error. return lerp(p_to, p_weight); } + Vector3 axis = cross(p_to); + real_t axis_length_sq = axis.length_squared(); + if (unlikely(axis_length_sq == 0.0f)) { + // Colinear vectors have no rotation axis or angle between them, so the best we can do is lerp. + return lerp(p_to, p_weight); + } + axis /= Math::sqrt(axis_length_sq); real_t start_length = Math::sqrt(start_length_sq); real_t result_length = Math::lerp(start_length, Math::sqrt(end_length_sq), p_weight); real_t angle = angle_to(p_to); - return rotated(cross(p_to).normalized(), angle * p_weight) * (result_length / start_length); + return rotated(axis, angle * p_weight) * (result_length / start_length); } Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight) const { @@ -242,6 +250,14 @@ Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, c return res; } +Vector3 Vector3::cubic_interpolate_in_time(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const { + Vector3 res = *this; + res.x = Math::cubic_interpolate_in_time(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight, p_b_t, p_pre_a_t, p_post_b_t); + res.y = Math::cubic_interpolate_in_time(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight, p_b_t, p_pre_a_t, p_post_b_t); + res.z = Math::cubic_interpolate_in_time(res.z, p_b.z, p_pre_a.z, p_post_b.z, p_weight, p_b_t, p_pre_a_t, p_post_b_t); + return res; +} + Vector3 Vector3::bezier_interpolate(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, const real_t p_t) const { Vector3 res = *this; diff --git a/include/godot_cpp/variant/vector3i.hpp b/include/godot_cpp/variant/vector3i.hpp index a3d9fa1..c5526e0 100644 --- a/include/godot_cpp/variant/vector3i.hpp +++ b/include/godot_cpp/variant/vector3i.hpp @@ -45,6 +45,8 @@ class Vector3i { friend class Variant; public: + static const int AXIS_COUNT = 3; + enum Axis { AXIS_X, AXIS_Y, @@ -71,9 +73,6 @@ public: return coord[p_axis]; } - void set_axis(const int p_axis, const int32_t p_value); - int32_t get_axis(const int p_axis) const; - Vector3i::Axis min_axis_index() const; Vector3i::Axis max_axis_index() const; @@ -135,7 +134,7 @@ double Vector3i::length() const { } Vector3i Vector3i::abs() const { - return Vector3i(ABS(x), ABS(y), ABS(z)); + return Vector3i(Math::abs(x), Math::abs(y), Math::abs(z)); } Vector3i Vector3i::sign() const { diff --git a/include/godot_cpp/variant/vector4.hpp b/include/godot_cpp/variant/vector4.hpp index 4ad3eec..2c1403c 100644 --- a/include/godot_cpp/variant/vector4.hpp +++ b/include/godot_cpp/variant/vector4.hpp @@ -44,6 +44,8 @@ class Vector4 { friend class Variant; public: + static const int AXIS_COUNT = 4; + enum Axis { AXIS_X, AXIS_Y, @@ -61,30 +63,46 @@ public: real_t components[4] = { 0, 0, 0, 0 }; }; - _FORCE_INLINE_ real_t &operator[](int idx) { - return components[idx]; + _FORCE_INLINE_ real_t &operator[](const int p_axis) { + DEV_ASSERT((unsigned int)p_axis < 4); + return components[p_axis]; } - _FORCE_INLINE_ const real_t &operator[](int idx) const { - return components[idx]; + _FORCE_INLINE_ const real_t &operator[](const int p_axis) const { + DEV_ASSERT((unsigned int)p_axis < 4); + return components[p_axis]; } + + Vector4::Axis min_axis_index() const; + Vector4::Axis max_axis_index() const; + _FORCE_INLINE_ real_t length_squared() const; bool is_equal_approx(const Vector4 &p_vec4) const; + bool is_zero_approx() const; real_t length() const; void normalize(); Vector4 normalized() const; bool is_normalized() const; + + real_t distance_to(const Vector4 &p_to) const; + real_t distance_squared_to(const Vector4 &p_to) const; + Vector4 direction_to(const Vector4 &p_to) const; + Vector4 abs() const; Vector4 sign() const; Vector4 floor() const; Vector4 ceil() const; Vector4 round() const; + Vector4 lerp(const Vector4 &p_to, const real_t p_weight) const; + Vector4 cubic_interpolate(const Vector4 &p_b, const Vector4 &p_pre_a, const Vector4 &p_post_b, const real_t p_weight) const; + Vector4 cubic_interpolate_in_time(const Vector4 &p_b, const Vector4 &p_pre_a, const Vector4 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const; - Vector4::Axis min_axis_index() const; - Vector4::Axis max_axis_index() const; + Vector4 posmod(const real_t p_mod) const; + Vector4 posmodv(const Vector4 &p_modv) const; + void snap(const Vector4 &p_step); + Vector4 snapped(const Vector4 &p_step) const; Vector4 clamp(const Vector4 &p_min, const Vector4 &p_max) const; Vector4 inverse() const; - Vector4 lerp(const Vector4 &p_to, const real_t p_weight) const; _FORCE_INLINE_ real_t dot(const Vector4 &p_vec4) const; _FORCE_INLINE_ void operator+=(const Vector4 &p_vec4); @@ -197,7 +215,7 @@ Vector4 Vector4::operator/(const Vector4 &p_vec4) const { } Vector4 Vector4::operator-() const { - return Vector4(x, y, z, w); + return Vector4(-x, -y, -z, -w); } Vector4 Vector4::operator*(const real_t &s) const { @@ -221,15 +239,12 @@ bool Vector4::operator<(const Vector4 &p_v) const { if (y == p_v.y) { if (z == p_v.z) { return w < p_v.w; - } else { - return z < p_v.z; } - } else { - return y < p_v.y; + return z < p_v.z; } - } else { - return x < p_v.x; + return y < p_v.y; } + return x < p_v.x; } bool Vector4::operator>(const Vector4 &p_v) const { @@ -237,15 +252,12 @@ bool Vector4::operator>(const Vector4 &p_v) const { if (y == p_v.y) { if (z == p_v.z) { return w > p_v.w; - } else { - return z > p_v.z; } - } else { - return y > p_v.y; + return z > p_v.z; } - } else { - return x > p_v.x; + return y > p_v.y; } + return x > p_v.x; } bool Vector4::operator<=(const Vector4 &p_v) const { @@ -253,15 +265,12 @@ bool Vector4::operator<=(const Vector4 &p_v) const { if (y == p_v.y) { if (z == p_v.z) { return w <= p_v.w; - } else { - return z < p_v.z; } - } else { - return y < p_v.y; + return z < p_v.z; } - } else { - return x < p_v.x; + return y < p_v.y; } + return x < p_v.x; } bool Vector4::operator>=(const Vector4 &p_v) const { @@ -269,15 +278,12 @@ bool Vector4::operator>=(const Vector4 &p_v) const { if (y == p_v.y) { if (z == p_v.z) { return w >= p_v.w; - } else { - return z > p_v.z; } - } else { - return y > p_v.y; + return z > p_v.z; } - } else { - return x > p_v.x; + return y > p_v.y; } + return x > p_v.x; } _FORCE_INLINE_ Vector4 operator*(const float p_scalar, const Vector4 &p_vec) { @@ -298,4 +304,4 @@ _FORCE_INLINE_ Vector4 operator*(const int64_t p_scalar, const Vector4 &p_vec) { } // namespace godot -#endif // GODOT_VECTOR3_HPP +#endif // GODOT_VECTOR4_HPP diff --git a/include/godot_cpp/variant/vector4i.hpp b/include/godot_cpp/variant/vector4i.hpp index ce485c2..979fc83 100644 --- a/include/godot_cpp/variant/vector4i.hpp +++ b/include/godot_cpp/variant/vector4i.hpp @@ -45,6 +45,8 @@ class Vector4i { friend class Variant; public: + static const int AXIS_COUNT = 4; + enum Axis { AXIS_X, AXIS_Y, @@ -64,10 +66,12 @@ public: }; _FORCE_INLINE_ const int32_t &operator[](const int p_axis) const { + DEV_ASSERT((unsigned int)p_axis < 4); return coord[p_axis]; } _FORCE_INLINE_ int32_t &operator[](const int p_axis) { + DEV_ASSERT((unsigned int)p_axis < 4); return coord[p_axis]; } @@ -137,11 +141,11 @@ double Vector4i::length() const { } Vector4i Vector4i::abs() const { - return Vector4i(ABS(x), ABS(y), ABS(z), ABS(w)); + return Vector4i(Math::abs(x), Math::abs(y), Math::abs(z), Math::abs(w)); } Vector4i Vector4i::sign() const { - return Vector4i(SIGN(x), SIGN(y), SIGN(z), SIGN(w)); + return Vector4i(Math::sign(x), Math::sign(y), Math::sign(z), Math::sign(w)); } /* Operators */ |