summaryrefslogtreecommitdiffstats
path: root/include
diff options
context:
space:
mode:
Diffstat (limited to 'include')
-rw-r--r--include/godot_cpp/classes/wrapped.hpp40
-rw-r--r--include/godot_cpp/core/class_db.hpp19
-rw-r--r--include/godot_cpp/godot.hpp5
-rw-r--r--include/godot_cpp/variant/basis.hpp2
-rw-r--r--include/godot_cpp/variant/quaternion.hpp86
-rw-r--r--include/godot_cpp/variant/variant.hpp4
6 files changed, 82 insertions, 74 deletions
diff --git a/include/godot_cpp/classes/wrapped.hpp b/include/godot_cpp/classes/wrapped.hpp
index 0ffd783..0c02d15 100644
--- a/include/godot_cpp/classes/wrapped.hpp
+++ b/include/godot_cpp/classes/wrapped.hpp
@@ -40,6 +40,14 @@
#include <godot_cpp/godot.hpp>
+#if defined(MACOS_ENABLED) && defined(HOT_RELOAD_ENABLED)
+#include <mutex>
+#define _GODOT_CPP_AVOID_THREAD_LOCAL
+#define _GODOT_CPP_THREAD_LOCAL
+#else
+#define _GODOT_CPP_THREAD_LOCAL thread_local
+#endif
+
namespace godot {
class ClassDB;
@@ -58,8 +66,16 @@ class Wrapped {
template <typename T, std::enable_if_t<std::is_base_of<::godot::Wrapped, T>::value, bool>>
friend _ALWAYS_INLINE_ void _pre_initialize();
- thread_local static const StringName *_constructing_extension_class_name;
- thread_local static const GDExtensionInstanceBindingCallbacks *_constructing_class_binding_callbacks;
+#ifdef _GODOT_CPP_AVOID_THREAD_LOCAL
+ static std::recursive_mutex _constructing_mutex;
+#endif
+
+ _GODOT_CPP_THREAD_LOCAL static const StringName *_constructing_extension_class_name;
+ _GODOT_CPP_THREAD_LOCAL static const GDExtensionInstanceBindingCallbacks *_constructing_class_binding_callbacks;
+
+#ifdef HOT_RELOAD_ENABLED
+ _GODOT_CPP_THREAD_LOCAL static GDExtensionObjectPtr _constructing_recreate_owner;
+#endif
template <typename T>
_ALWAYS_INLINE_ static void _set_construct_info() {
@@ -71,15 +87,6 @@ protected:
virtual bool _is_extension_class() const { return false; }
static const StringName *_get_extension_class_name(); // This is needed to retrieve the class name before the godot object has its _extension and _extension_instance members assigned.
-#ifdef HOT_RELOAD_ENABLED
- struct RecreateInstance {
- GDExtensionClassInstancePtr wrapper;
- GDExtensionObjectPtr owner;
- RecreateInstance *next;
- };
- inline static RecreateInstance *recreate_instance = nullptr;
-#endif
-
void _notification(int p_what) {}
bool _set(const StringName &p_name, const Variant &p_property) { return false; }
bool _get(const StringName &p_name, Variant &r_property) const { return false; }
@@ -104,7 +111,6 @@ protected:
::godot::List<::godot::PropertyInfo> plist_owned;
void _postinitialize();
- virtual void _notificationv(int32_t p_what, bool p_reversed = false) {}
Wrapped(const StringName p_godot_class);
Wrapped(GodotObject *p_godot_object);
@@ -126,6 +132,9 @@ public:
template <typename T, std::enable_if_t<std::is_base_of<::godot::Wrapped, T>::value, bool>>
_ALWAYS_INLINE_ void _pre_initialize() {
+#ifdef _GODOT_CPP_AVOID_THREAD_LOCAL
+ Wrapped::_constructing_mutex.lock();
+#endif
Wrapped::_set_construct_info<T>();
}
@@ -250,7 +259,7 @@ public:
} \
\
static const ::godot::StringName &get_class_static() { \
- static const ::godot::StringName string_name = ::godot::StringName(#m_class); \
+ static const ::godot::StringName string_name = ::godot::StringName(U## #m_class); \
return string_name; \
} \
\
@@ -398,11 +407,6 @@ public:
_gde_binding_reference_callback, \
}; \
\
-protected: \
- virtual void _notificationv(int32_t p_what, bool p_reversed = false) override { \
- m_class::notification_bind(this, p_what, p_reversed); \
- } \
- \
private:
// Don't use this for your classes, use GDCLASS() instead.
diff --git a/include/godot_cpp/core/class_db.hpp b/include/godot_cpp/core/class_db.hpp
index 988277b..6edb324 100644
--- a/include/godot_cpp/core/class_db.hpp
+++ b/include/godot_cpp/core/class_db.hpp
@@ -116,9 +116,13 @@ private:
static void _register_class(bool p_virtual = false, bool p_exposed = true, bool p_runtime = false);
template <typename T>
- static GDExtensionObjectPtr _create_instance_func(void *data) {
+ static GDExtensionObjectPtr _create_instance_func(void *data, GDExtensionBool p_notify_postinitialize) {
if constexpr (!std::is_abstract_v<T>) {
- T *new_object = memnew(T);
+ Wrapped::_set_construct_info<T>();
+ T *new_object = new ("", "") T;
+ if (p_notify_postinitialize) {
+ new_object->_postinitialize();
+ }
return new_object->_owner;
} else {
return nullptr;
@@ -129,9 +133,11 @@ private:
static GDExtensionClassInstancePtr _recreate_instance_func(void *data, GDExtensionObjectPtr obj) {
if constexpr (!std::is_abstract_v<T>) {
#ifdef HOT_RELOAD_ENABLED
+#ifdef _GODOT_CPP_AVOID_THREAD_LOCAL
+ std::lock_guard<std::recursive_mutex> lk(Wrapped::_constructing_mutex);
+#endif
+ Wrapped::_constructing_recreate_owner = obj;
T *new_instance = (T *)memalloc(sizeof(T));
- Wrapped::RecreateInstance recreate_data = { new_instance, obj, Wrapped::recreate_instance };
- Wrapped::recreate_instance = &recreate_data;
memnew_placement(new_instance, T);
return new_instance;
#else
@@ -239,7 +245,7 @@ void ClassDB::_register_class(bool p_virtual, bool p_exposed, bool p_runtime) {
class_register_order.push_back(cl.name);
// Register this class with Godot
- GDExtensionClassCreationInfo3 class_info = {
+ GDExtensionClassCreationInfo4 class_info = {
p_virtual, // GDExtensionBool is_virtual;
is_abstract, // GDExtensionBool is_abstract;
p_exposed, // GDExtensionBool is_exposed;
@@ -261,11 +267,10 @@ void ClassDB::_register_class(bool p_virtual, bool p_exposed, bool p_runtime) {
&ClassDB::get_virtual_func, // GDExtensionClassGetVirtual get_virtual_func;
nullptr, // GDExtensionClassGetVirtualCallData get_virtual_call_data_func;
nullptr, // GDExtensionClassCallVirtualWithData call_virtual_func;
- nullptr, // GDExtensionClassGetRID get_rid;
(void *)&T::get_class_static(), // void *class_userdata;
};
- internal::gdextension_interface_classdb_register_extension_class3(internal::library, cl.name._native_ptr(), cl.parent_name._native_ptr(), &class_info);
+ internal::gdextension_interface_classdb_register_extension_class4(internal::library, cl.name._native_ptr(), cl.parent_name._native_ptr(), &class_info);
// call bind_methods etc. to register all members of the class
T::initialize_class();
diff --git a/include/godot_cpp/godot.hpp b/include/godot_cpp/godot.hpp
index f410439..39a5f05 100644
--- a/include/godot_cpp/godot.hpp
+++ b/include/godot_cpp/godot.hpp
@@ -82,6 +82,7 @@ extern "C" GDExtensionInterfaceVariantGetType gdextension_interface_variant_get_
extern "C" GDExtensionInterfaceVariantHasMethod gdextension_interface_variant_has_method;
extern "C" GDExtensionInterfaceVariantHasMember gdextension_interface_variant_has_member;
extern "C" GDExtensionInterfaceVariantHasKey gdextension_interface_variant_has_key;
+extern "C" GDExtensionInterfaceVariantGetObjectInstanceId gdextension_interface_variant_get_object_instance_id;
extern "C" GDExtensionInterfaceVariantGetTypeName gdextension_interface_variant_get_type_name;
extern "C" GDExtensionInterfaceVariantCanConvert gdextension_interface_variant_can_convert;
extern "C" GDExtensionInterfaceVariantCanConvertStrict gdextension_interface_variant_can_convert_strict;
@@ -180,10 +181,10 @@ extern "C" GDExtensionInterfaceRefSetObject gdextension_interface_ref_set_object
extern "C" GDExtensionInterfaceScriptInstanceCreate3 gdextension_interface_script_instance_create3;
extern "C" GDExtensionInterfacePlaceHolderScriptInstanceCreate gdextension_interface_placeholder_script_instance_create;
extern "C" GDExtensionInterfacePlaceHolderScriptInstanceUpdate gdextension_interface_placeholder_script_instance_update;
-extern "C" GDExtensionInterfaceClassdbConstructObject gdextension_interface_classdb_construct_object;
+extern "C" GDExtensionInterfaceClassdbConstructObject2 gdextension_interface_classdb_construct_object2;
extern "C" GDExtensionInterfaceClassdbGetMethodBind gdextension_interface_classdb_get_method_bind;
extern "C" GDExtensionInterfaceClassdbGetClassTag gdextension_interface_classdb_get_class_tag;
-extern "C" GDExtensionInterfaceClassdbRegisterExtensionClass3 gdextension_interface_classdb_register_extension_class3;
+extern "C" GDExtensionInterfaceClassdbRegisterExtensionClass4 gdextension_interface_classdb_register_extension_class4;
extern "C" GDExtensionInterfaceClassdbRegisterExtensionClassMethod gdextension_interface_classdb_register_extension_class_method;
extern "C" GDExtensionInterfaceClassdbRegisterExtensionClassVirtualMethod gdextension_interface_classdb_register_extension_class_virtual_method;
extern "C" GDExtensionInterfaceClassdbRegisterExtensionClassIntegerConstant gdextension_interface_classdb_register_extension_class_integer_constant;
diff --git a/include/godot_cpp/variant/basis.hpp b/include/godot_cpp/variant/basis.hpp
index e740a64..f3ebe15 100644
--- a/include/godot_cpp/variant/basis.hpp
+++ b/include/godot_cpp/variant/basis.hpp
@@ -224,7 +224,7 @@ struct _NO_DISCARD_ Basis {
operator Quaternion() const { return get_quaternion(); }
- static Basis looking_at(const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0));
+ static Basis looking_at(const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0), bool p_use_model_front = false);
Basis(const Quaternion &p_quaternion) { set_quaternion(p_quaternion); }
Basis(const Quaternion &p_quaternion, const Vector3 &p_scale) { set_quaternion_scale(p_quaternion, p_scale); }
diff --git a/include/godot_cpp/variant/quaternion.hpp b/include/godot_cpp/variant/quaternion.hpp
index 5de91b2..8d0afd7 100644
--- a/include/godot_cpp/variant/quaternion.hpp
+++ b/include/godot_cpp/variant/quaternion.hpp
@@ -31,6 +31,7 @@
#ifndef GODOT_QUATERNION_HPP
#define GODOT_QUATERNION_HPP
+#include <godot_cpp/classes/global_constants.hpp>
#include <godot_cpp/core/math.hpp>
#include <godot_cpp/variant/vector3.hpp>
@@ -47,11 +48,11 @@ struct _NO_DISCARD_ Quaternion {
real_t components[4] = { 0, 0, 0, 1.0 };
};
- _FORCE_INLINE_ real_t &operator[](int idx) {
- return components[idx];
+ _FORCE_INLINE_ real_t &operator[](int p_idx) {
+ return components[p_idx];
}
- _FORCE_INLINE_ const real_t &operator[](int idx) const {
- return components[idx];
+ _FORCE_INLINE_ const real_t &operator[](int p_idx) const {
+ return components[p_idx];
}
_FORCE_INLINE_ real_t length_squared() const;
bool is_equal_approx(const Quaternion &p_quaternion) const;
@@ -66,14 +67,13 @@ struct _NO_DISCARD_ Quaternion {
_FORCE_INLINE_ real_t dot(const Quaternion &p_q) const;
real_t angle_to(const Quaternion &p_to) const;
- Vector3 get_euler_xyz() const;
- Vector3 get_euler_yxz() const;
- Vector3 get_euler() const { return get_euler_yxz(); }
+ Vector3 get_euler(EulerOrder p_order = EulerOrder::EULER_ORDER_YXZ) const;
+ static Quaternion from_euler(const Vector3 &p_euler);
- Quaternion slerp(const Quaternion &p_to, const real_t &p_weight) const;
- Quaternion slerpni(const Quaternion &p_to, const real_t &p_weight) const;
- Quaternion spherical_cubic_interpolate(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight) const;
- Quaternion spherical_cubic_interpolate_in_time(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const;
+ Quaternion slerp(const Quaternion &p_to, real_t p_weight) const;
+ Quaternion slerpni(const Quaternion &p_to, real_t p_weight) const;
+ Quaternion spherical_cubic_interpolate(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, real_t p_weight) const;
+ Quaternion spherical_cubic_interpolate_in_time(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, real_t p_weight, real_t p_b_t, real_t p_pre_a_t, real_t p_post_b_t) const;
Vector3 get_axis() const;
real_t get_angle() const;
@@ -89,28 +89,28 @@ struct _NO_DISCARD_ Quaternion {
void operator*=(const Quaternion &p_q);
Quaternion operator*(const Quaternion &p_q) const;
- _FORCE_INLINE_ Vector3 xform(const Vector3 &v) const {
+ _FORCE_INLINE_ Vector3 xform(const Vector3 &p_v) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V_MSG(!is_normalized(), v, "The quaternion must be normalized.");
+ ERR_FAIL_COND_V_MSG(!is_normalized(), p_v, "The quaternion " + operator String() + " must be normalized.");
#endif
Vector3 u(x, y, z);
- Vector3 uv = u.cross(v);
- return v + ((uv * w) + u.cross(uv)) * ((real_t)2);
+ Vector3 uv = u.cross(p_v);
+ return p_v + ((uv * w) + u.cross(uv)) * ((real_t)2);
}
- _FORCE_INLINE_ Vector3 xform_inv(const Vector3 &v) const {
- return inverse().xform(v);
+ _FORCE_INLINE_ Vector3 xform_inv(const Vector3 &p_v) const {
+ return inverse().xform(p_v);
}
_FORCE_INLINE_ void operator+=(const Quaternion &p_q);
_FORCE_INLINE_ void operator-=(const Quaternion &p_q);
- _FORCE_INLINE_ void operator*=(const real_t &s);
- _FORCE_INLINE_ void operator/=(const real_t &s);
- _FORCE_INLINE_ Quaternion operator+(const Quaternion &q2) const;
- _FORCE_INLINE_ Quaternion operator-(const Quaternion &q2) const;
+ _FORCE_INLINE_ void operator*=(real_t p_s);
+ _FORCE_INLINE_ void operator/=(real_t p_s);
+ _FORCE_INLINE_ Quaternion operator+(const Quaternion &p_q2) const;
+ _FORCE_INLINE_ Quaternion operator-(const Quaternion &p_q2) const;
_FORCE_INLINE_ Quaternion operator-() const;
- _FORCE_INLINE_ Quaternion operator*(const real_t &s) const;
- _FORCE_INLINE_ Quaternion operator/(const real_t &s) const;
+ _FORCE_INLINE_ Quaternion operator*(real_t p_s) const;
+ _FORCE_INLINE_ Quaternion operator/(real_t p_s) const;
_FORCE_INLINE_ bool operator==(const Quaternion &p_quaternion) const;
_FORCE_INLINE_ bool operator!=(const Quaternion &p_quaternion) const;
@@ -128,8 +128,6 @@ struct _NO_DISCARD_ Quaternion {
Quaternion(const Vector3 &p_axis, real_t p_angle);
- Quaternion(const Vector3 &p_euler);
-
Quaternion(const Quaternion &p_q) :
x(p_q.x),
y(p_q.y),
@@ -144,9 +142,9 @@ struct _NO_DISCARD_ Quaternion {
w = p_q.w;
}
- Quaternion(const Vector3 &v0, const Vector3 &v1) { // Shortest arc.
- Vector3 c = v0.cross(v1);
- real_t d = v0.dot(v1);
+ Quaternion(const Vector3 &p_v0, const Vector3 &p_v1) { // Shortest arc.
+ Vector3 c = p_v0.cross(p_v1);
+ real_t d = p_v0.dot(p_v1);
if (d < -1.0f + (real_t)CMP_EPSILON) {
x = 0;
@@ -187,25 +185,25 @@ void Quaternion::operator-=(const Quaternion &p_q) {
w -= p_q.w;
}
-void Quaternion::operator*=(const real_t &s) {
- x *= s;
- y *= s;
- z *= s;
- w *= s;
+void Quaternion::operator*=(real_t p_s) {
+ x *= p_s;
+ y *= p_s;
+ z *= p_s;
+ w *= p_s;
}
-void Quaternion::operator/=(const real_t &s) {
- *this *= 1.0f / s;
+void Quaternion::operator/=(real_t p_s) {
+ *this *= 1.0f / p_s;
}
-Quaternion Quaternion::operator+(const Quaternion &q2) const {
+Quaternion Quaternion::operator+(const Quaternion &p_q2) const {
const Quaternion &q1 = *this;
- return Quaternion(q1.x + q2.x, q1.y + q2.y, q1.z + q2.z, q1.w + q2.w);
+ return Quaternion(q1.x + p_q2.x, q1.y + p_q2.y, q1.z + p_q2.z, q1.w + p_q2.w);
}
-Quaternion Quaternion::operator-(const Quaternion &q2) const {
+Quaternion Quaternion::operator-(const Quaternion &p_q2) const {
const Quaternion &q1 = *this;
- return Quaternion(q1.x - q2.x, q1.y - q2.y, q1.z - q2.z, q1.w - q2.w);
+ return Quaternion(q1.x - p_q2.x, q1.y - p_q2.y, q1.z - p_q2.z, q1.w - p_q2.w);
}
Quaternion Quaternion::operator-() const {
@@ -213,12 +211,12 @@ Quaternion Quaternion::operator-() const {
return Quaternion(-q2.x, -q2.y, -q2.z, -q2.w);
}
-Quaternion Quaternion::operator*(const real_t &s) const {
- return Quaternion(x * s, y * s, z * s, w * s);
+Quaternion Quaternion::operator*(real_t p_s) const {
+ return Quaternion(x * p_s, y * p_s, z * p_s, w * p_s);
}
-Quaternion Quaternion::operator/(const real_t &s) const {
- return *this * (1.0f / s);
+Quaternion Quaternion::operator/(real_t p_s) const {
+ return *this * (1.0f / p_s);
}
bool Quaternion::operator==(const Quaternion &p_quaternion) const {
@@ -229,7 +227,7 @@ bool Quaternion::operator!=(const Quaternion &p_quaternion) const {
return x != p_quaternion.x || y != p_quaternion.y || z != p_quaternion.z || w != p_quaternion.w;
}
-_FORCE_INLINE_ Quaternion operator*(const real_t &p_real, const Quaternion &p_quaternion) {
+_FORCE_INLINE_ Quaternion operator*(real_t p_real, const Quaternion &p_quaternion) {
return p_quaternion * p_real;
}
diff --git a/include/godot_cpp/variant/variant.hpp b/include/godot_cpp/variant/variant.hpp
index b0d57fb..4c5f206 100644
--- a/include/godot_cpp/variant/variant.hpp
+++ b/include/godot_cpp/variant/variant.hpp
@@ -264,6 +264,8 @@ public:
operator PackedColorArray() const;
operator PackedVector4Array() const;
+ Object *get_validated_object() const;
+
Variant &operator=(const Variant &other);
Variant &operator=(Variant &&other);
bool operator==(const Variant &other) const;
@@ -327,8 +329,6 @@ public:
bool booleanize() const;
String stringify() const;
Variant duplicate(bool deep = false) const;
- static void blend(const Variant &a, const Variant &b, float c, Variant &r_dst);
- static void interpolate(const Variant &a, const Variant &b, float c, Variant &r_dst);
static String get_type_name(Variant::Type type);
static bool can_convert(Variant::Type from, Variant::Type to);