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Diffstat (limited to 'src/classes/editor_plugin_registration.cpp')
-rw-r--r-- | src/classes/editor_plugin_registration.cpp | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/src/classes/editor_plugin_registration.cpp b/src/classes/editor_plugin_registration.cpp new file mode 100644 index 0000000..99819be --- /dev/null +++ b/src/classes/editor_plugin_registration.cpp @@ -0,0 +1,61 @@ +/**************************************************************************/ +/* editor_plugin_registration.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include <godot_cpp/classes/editor_plugin_registration.hpp> + +#include <godot_cpp/variant/variant.hpp> + +namespace godot { + +Vector<StringName> EditorPlugins::plugin_classes; + +void EditorPlugins::add_plugin_class(const StringName &p_class_name) { + ERR_FAIL_COND_MSG(plugin_classes.find(p_class_name) != -1, vformat("Editor plugin already registered: %s", p_class_name)); + plugin_classes.push_back(p_class_name); + internal::gdextension_interface_editor_add_plugin(p_class_name._native_ptr()); +} + +void EditorPlugins::remove_plugin_class(const StringName &p_class_name) { + int index = plugin_classes.find(p_class_name); + ERR_FAIL_COND_MSG(index == -1, vformat("Editor plugin is not registered: %s", p_class_name)); + plugin_classes.remove_at(index); + internal::gdextension_interface_editor_remove_plugin(p_class_name._native_ptr()); +} + +void EditorPlugins::deinitialize(GDExtensionInitializationLevel p_level) { + if (p_level == GDEXTENSION_INITIALIZATION_EDITOR) { + for (const StringName &class_name : plugin_classes) { + internal::gdextension_interface_editor_remove_plugin(class_name._native_ptr()); + } + plugin_classes.clear(); + } +} + +} // namespace godot |