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-rw-r--r--src/classes/editor_plugin_registration.cpp61
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+/**************************************************************************/
+/* editor_plugin_registration.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include <godot_cpp/classes/editor_plugin_registration.hpp>
+
+#include <godot_cpp/variant/variant.hpp>
+
+namespace godot {
+
+Vector<StringName> EditorPlugins::plugin_classes;
+
+void EditorPlugins::add_plugin_class(const StringName &p_class_name) {
+ ERR_FAIL_COND_MSG(plugin_classes.find(p_class_name) != -1, vformat("Editor plugin already registered: %s", p_class_name));
+ plugin_classes.push_back(p_class_name);
+ internal::gdextension_interface_editor_add_plugin(p_class_name._native_ptr());
+}
+
+void EditorPlugins::remove_plugin_class(const StringName &p_class_name) {
+ int index = plugin_classes.find(p_class_name);
+ ERR_FAIL_COND_MSG(index == -1, vformat("Editor plugin is not registered: %s", p_class_name));
+ plugin_classes.remove_at(index);
+ internal::gdextension_interface_editor_remove_plugin(p_class_name._native_ptr());
+}
+
+void EditorPlugins::deinitialize(GDExtensionInitializationLevel p_level) {
+ if (p_level == GDEXTENSION_INITIALIZATION_EDITOR) {
+ for (const StringName &class_name : plugin_classes) {
+ internal::gdextension_interface_editor_remove_plugin(class_name._native_ptr());
+ }
+ plugin_classes.clear();
+ }
+}
+
+} // namespace godot