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-rw-r--r--src/core/class_db.cpp18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/core/class_db.cpp b/src/core/class_db.cpp
index acead8b..d9a8bf9 100644
--- a/src/core/class_db.cpp
+++ b/src/core/class_db.cpp
@@ -43,6 +43,8 @@ namespace godot {
std::unordered_map<StringName, ClassDB::ClassInfo> ClassDB::classes;
std::unordered_map<StringName, const GDExtensionInstanceBindingCallbacks *> ClassDB::instance_binding_callbacks;
std::vector<StringName> ClassDB::class_register_order;
+std::unordered_map<StringName, Object *> ClassDB::engine_singletons;
+std::mutex ClassDB::engine_singletons_mutex;
GDExtensionInitializationLevel ClassDB::current_level = GDEXTENSION_INITIALIZATION_CORE;
MethodDefinition D_METHOD(StringName p_name) {
@@ -419,6 +421,22 @@ void ClassDB::deinitialize(GDExtensionInitializationLevel p_level) {
});
class_register_order.erase(it, class_register_order.end());
}
+
+ if (p_level == GDEXTENSION_INITIALIZATION_CORE) {
+ // Make a new list of the singleton objects, since freeing the instance bindings will lead to
+ // elements getting removed from engine_singletons.
+ std::vector<Object *> singleton_objects;
+ {
+ std::lock_guard<std::mutex> lock(engine_singletons_mutex);
+ singleton_objects.reserve(engine_singletons.size());
+ for (const std::pair<StringName, Object *> &pair : engine_singletons) {
+ singleton_objects.push_back(pair.second);
+ }
+ }
+ for (std::vector<Object *>::iterator i = singleton_objects.begin(); i != singleton_objects.end(); i++) {
+ internal::gdextension_interface_object_free_instance_binding((*i)->_owner, internal::token);
+ }
+ }
}
} // namespace godot