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+/**************************************************************************/
+/* callable_custom.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include <godot_cpp/variant/callable_custom.hpp>
+
+#include <godot_cpp/core/object.hpp>
+#include <godot_cpp/variant/callable.hpp>
+
+namespace godot {
+
+static void callable_custom_call(void *p_userdata, const GDExtensionConstVariantPtr *p_args, GDExtensionInt p_argument_count, GDExtensionVariantPtr r_return, GDExtensionCallError *r_error) {
+ CallableCustom *callable_custom = (CallableCustom *)p_userdata;
+ callable_custom->call((const Variant **)p_args, p_argument_count, *(Variant *)r_return, *r_error);
+}
+
+static GDExtensionBool callable_custom_is_valid(void *p_userdata) {
+ CallableCustom *callable_custom = (CallableCustom *)p_userdata;
+ return callable_custom->is_valid();
+}
+
+static void callable_custom_free(void *p_userdata) {
+ CallableCustom *callable_custom = (CallableCustom *)p_userdata;
+ memdelete(callable_custom);
+}
+
+static uint32_t callable_custom_hash(void *p_userdata) {
+ CallableCustom *callable_custom = (CallableCustom *)p_userdata;
+ return callable_custom->hash();
+}
+
+static void callable_custom_to_string(void *p_userdata, GDExtensionBool *r_is_valid, GDExtensionStringPtr r_out) {
+ CallableCustom *callable_custom = (CallableCustom *)p_userdata;
+ *((String *)r_out) = callable_custom->get_as_text();
+ *r_is_valid = true;
+}
+
+static GDExtensionBool callable_custom_equal_func(void *p_a, void *p_b) {
+ CallableCustom *a = (CallableCustom *)p_a;
+ CallableCustom *b = (CallableCustom *)p_b;
+ CallableCustom::CompareEqualFunc func_a = a->get_compare_equal_func();
+ CallableCustom::CompareEqualFunc func_b = b->get_compare_equal_func();
+ if (func_a != func_b) {
+ return false;
+ }
+ return func_a(a, b);
+}
+
+static GDExtensionBool callable_custom_less_than_func(void *p_a, void *p_b) {
+ CallableCustom *a = (CallableCustom *)p_a;
+ CallableCustom *b = (CallableCustom *)p_b;
+ CallableCustom::CompareEqualFunc func_a = a->get_compare_less_func();
+ CallableCustom::CompareEqualFunc func_b = b->get_compare_less_func();
+ if (func_a != func_b) {
+ // Just compare the addresses.
+ return p_a < p_b;
+ }
+ return func_a(a, b);
+}
+
+bool CallableCustom::is_valid() const {
+ // The same default implementation as in Godot.
+ return ObjectDB::get_instance(get_object());
+}
+
+Callable::Callable(CallableCustom *p_callable_custom) {
+ GDExtensionCallableCustomInfo info = {};
+ info.callable_userdata = p_callable_custom;
+ info.token = internal::token;
+ info.object_id = p_callable_custom->get_object();
+ info.call_func = &callable_custom_call;
+ info.is_valid_func = &callable_custom_is_valid;
+ info.free_func = &callable_custom_free;
+ info.hash_func = &callable_custom_hash;
+ info.equal_func = &callable_custom_equal_func;
+ info.less_than_func = &callable_custom_less_than_func;
+ info.to_string_func = &callable_custom_to_string;
+
+ ::godot::internal::gdextension_interface_callable_custom_create(_native_ptr(), &info);
+}
+
+CallableCustom *Callable::get_custom() const {
+ CallableCustomBase *callable_custom = (CallableCustomBase *)::godot::internal::gdextension_interface_callable_custom_get_userdata(_native_ptr(), internal::token);
+ return dynamic_cast<CallableCustom *>(callable_custom);
+}
+
+} // namespace godot