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-rw-r--r--src/core/CameraMatrix.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/CameraMatrix.cpp b/src/core/CameraMatrix.cpp
index 9d35d5c..b1b7f20 100644
--- a/src/core/CameraMatrix.cpp
+++ b/src/core/CameraMatrix.cpp
@@ -585,7 +585,7 @@ real_t CameraMatrix::get_fov() const {
right_plane.normalize();
if ((matrix[8] == 0) && (matrix[9] == 0)) {
- return rad2deg(acos(abs(right_plane.normal.x))) * 2.0;
+ return Math::rad2deg(acos(abs(right_plane.normal.x))) * 2.0;
} else {
// our frustum is asymmetrical need to calculate the left planes angle separately..
Plane left_plane = Plane(matrix[3] + matrix[0],
@@ -594,7 +594,7 @@ real_t CameraMatrix::get_fov() const {
matrix[15] + matrix[12]);
left_plane.normalize();
- return rad2deg(acos(abs(left_plane.normal.x))) + rad2deg(acos(abs(right_plane.normal.x)));
+ return Math::rad2deg(acos(abs(left_plane.normal.x))) + Math::rad2deg(acos(abs(right_plane.normal.x)));
}
}