diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/classes/wrapped.cpp | 29 | ||||
-rw-r--r-- | src/godot.cpp | 2 | ||||
-rw-r--r-- | src/variant/basis.cpp | 7 | ||||
-rw-r--r-- | src/variant/packed_arrays.cpp | 6 | ||||
-rw-r--r-- | src/variant/quaternion.cpp | 68 |
5 files changed, 52 insertions, 60 deletions
diff --git a/src/classes/wrapped.cpp b/src/classes/wrapped.cpp index ffca4f9..d397d46 100644 --- a/src/classes/wrapped.cpp +++ b/src/classes/wrapped.cpp @@ -42,6 +42,10 @@ namespace godot { thread_local const StringName *Wrapped::_constructing_extension_class_name = nullptr; thread_local const GDExtensionInstanceBindingCallbacks *Wrapped::_constructing_class_binding_callbacks = nullptr; +#ifdef HOT_RELOAD_ENABLED +thread_local GDExtensionObjectPtr Wrapped::_constructing_recreate_owner = nullptr; +#endif + const StringName *Wrapped::_get_extension_class_name() { return nullptr; } @@ -55,25 +59,14 @@ void Wrapped::_postinitialize() { Wrapped::Wrapped(const StringName p_godot_class) { #ifdef HOT_RELOAD_ENABLED - if (unlikely(Wrapped::recreate_instance)) { - RecreateInstance *recreate_data = Wrapped::recreate_instance; - RecreateInstance *previous = nullptr; - while (recreate_data) { - if (recreate_data->wrapper == this) { - _owner = recreate_data->owner; - if (previous) { - previous->next = recreate_data->next; - } else { - Wrapped::recreate_instance = recreate_data->next; - } - return; - } - previous = recreate_data; - recreate_data = recreate_data->next; - } - } + if (unlikely(Wrapped::_constructing_recreate_owner)) { + _owner = Wrapped::_constructing_recreate_owner; + Wrapped::_constructing_recreate_owner = nullptr; + } else #endif - _owner = godot::internal::gdextension_interface_classdb_construct_object(reinterpret_cast<GDExtensionConstStringNamePtr>(p_godot_class._native_ptr())); + { + _owner = godot::internal::gdextension_interface_classdb_construct_object(reinterpret_cast<GDExtensionConstStringNamePtr>(p_godot_class._native_ptr())); + } if (_constructing_extension_class_name) { godot::internal::gdextension_interface_object_set_instance(_owner, reinterpret_cast<GDExtensionConstStringNamePtr>(_constructing_extension_class_name), this); diff --git a/src/godot.cpp b/src/godot.cpp index 2e8f4be..2a2c889 100644 --- a/src/godot.cpp +++ b/src/godot.cpp @@ -165,6 +165,7 @@ GDExtensionInterfaceArrayRef gdextension_interface_array_ref = nullptr; GDExtensionInterfaceArraySetTyped gdextension_interface_array_set_typed = nullptr; GDExtensionInterfaceDictionaryOperatorIndex gdextension_interface_dictionary_operator_index = nullptr; GDExtensionInterfaceDictionaryOperatorIndexConst gdextension_interface_dictionary_operator_index_const = nullptr; +GDExtensionInterfaceDictionarySetTyped gdextension_interface_dictionary_set_typed = nullptr; GDExtensionInterfaceObjectMethodBindCall gdextension_interface_object_method_bind_call = nullptr; GDExtensionInterfaceObjectMethodBindPtrcall gdextension_interface_object_method_bind_ptrcall = nullptr; GDExtensionInterfaceObjectDestroy gdextension_interface_object_destroy = nullptr; @@ -445,6 +446,7 @@ GDExtensionBool GDExtensionBinding::init(GDExtensionInterfaceGetProcAddress p_ge LOAD_PROC_ADDRESS(array_set_typed, GDExtensionInterfaceArraySetTyped); LOAD_PROC_ADDRESS(dictionary_operator_index, GDExtensionInterfaceDictionaryOperatorIndex); LOAD_PROC_ADDRESS(dictionary_operator_index_const, GDExtensionInterfaceDictionaryOperatorIndexConst); + LOAD_PROC_ADDRESS(dictionary_set_typed, GDExtensionInterfaceDictionarySetTyped); LOAD_PROC_ADDRESS(object_method_bind_call, GDExtensionInterfaceObjectMethodBindCall); LOAD_PROC_ADDRESS(object_method_bind_ptrcall, GDExtensionInterfaceObjectMethodBindPtrcall); LOAD_PROC_ADDRESS(object_destroy, GDExtensionInterfaceObjectDestroy); diff --git a/src/variant/basis.cpp b/src/variant/basis.cpp index 200cd06..d8a9919 100644 --- a/src/variant/basis.cpp +++ b/src/variant/basis.cpp @@ -1037,12 +1037,15 @@ void Basis::rotate_sh(real_t *p_values) { p_values[8] = d4 * s_scale_dst4; } -Basis Basis::looking_at(const Vector3 &p_target, const Vector3 &p_up) { +Basis Basis::looking_at(const Vector3 &p_target, const Vector3 &p_up, bool p_use_model_front) { #ifdef MATH_CHECKS ERR_FAIL_COND_V_MSG(p_target.is_zero_approx(), Basis(), "The target vector can't be zero."); ERR_FAIL_COND_V_MSG(p_up.is_zero_approx(), Basis(), "The up vector can't be zero."); #endif - Vector3 v_z = -p_target.normalized(); + Vector3 v_z = p_target.normalized(); + if (!p_use_model_front) { + v_z = -v_z; + } Vector3 v_x = p_up.cross(v_z); #ifdef MATH_CHECKS ERR_FAIL_COND_V_MSG(v_x.is_zero_approx(), Basis(), "The target vector and up vector can't be parallel to each other."); diff --git a/src/variant/packed_arrays.cpp b/src/variant/packed_arrays.cpp index 4384f7a..8fe8a73 100644 --- a/src/variant/packed_arrays.cpp +++ b/src/variant/packed_arrays.cpp @@ -246,4 +246,10 @@ Variant &Dictionary::operator[](const Variant &p_key) { return *var; } +void Dictionary::set_typed(uint32_t p_key_type, const StringName &p_key_class_name, const Variant &p_key_script, uint32_t p_value_type, const StringName &p_value_class_name, const Variant &p_value_script) { + // p_key_type/p_value_type are not Variant::Type so that header doesn't depend on <variant.hpp>. + internal::gdextension_interface_dictionary_set_typed((GDExtensionTypePtr *)this, (GDExtensionVariantType)p_key_type, (GDExtensionConstStringNamePtr)&p_key_class_name, (GDExtensionConstVariantPtr)&p_key_script, + (GDExtensionVariantType)p_value_type, (GDExtensionConstStringNamePtr)&p_value_class_name, (GDExtensionConstVariantPtr)&p_value_script); +} + } // namespace godot diff --git a/src/variant/quaternion.cpp b/src/variant/quaternion.cpp index c010850..3dd7af5 100644 --- a/src/variant/quaternion.cpp +++ b/src/variant/quaternion.cpp @@ -37,28 +37,15 @@ namespace godot { real_t Quaternion::angle_to(const Quaternion &p_to) const { real_t d = dot(p_to); - return Math::acos(CLAMP(d * d * 2 - 1, -1, 1)); + // acos does clamping. + return Math::acos(d * d * 2 - 1); } -// get_euler_xyz returns a vector containing the Euler angles in the format -// (ax,ay,az), where ax is the angle of rotation around x axis, -// and similar for other axes. -// This implementation uses XYZ convention (Z is the first rotation). -Vector3 Quaternion::get_euler_xyz() const { - Basis m(*this); - return m.get_euler(EULER_ORDER_XYZ); -} - -// get_euler_yxz returns a vector containing the Euler angles in the format -// (ax,ay,az), where ax is the angle of rotation around x axis, -// and similar for other axes. -// This implementation uses YXZ convention (Z is the first rotation). -Vector3 Quaternion::get_euler_yxz() const { +Vector3 Quaternion::get_euler(EulerOrder p_order) const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V_MSG(!is_normalized(), Vector3(0, 0, 0), "The quaternion must be normalized."); + ERR_FAIL_COND_V_MSG(!is_normalized(), Vector3(0, 0, 0), "The quaternion " + operator String() + " must be normalized."); #endif - Basis m(*this); - return m.get_euler(EULER_ORDER_YXZ); + return Basis(*this).get_euler(p_order); } void Quaternion::operator*=(const Quaternion &p_q) { @@ -103,7 +90,7 @@ bool Quaternion::is_normalized() const { Quaternion Quaternion::inverse() const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The quaternion must be normalized."); + ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The quaternion " + operator String() + " must be normalized."); #endif return Quaternion(-x, -y, -z, w); } @@ -125,10 +112,10 @@ Quaternion Quaternion::exp() const { return Quaternion(src_v, theta); } -Quaternion Quaternion::slerp(const Quaternion &p_to, const real_t &p_weight) const { +Quaternion Quaternion::slerp(const Quaternion &p_to, real_t p_weight) const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion must be normalized."); - ERR_FAIL_COND_V_MSG(!p_to.is_normalized(), Quaternion(), "The end quaternion must be normalized."); + ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion " + operator String() + " must be normalized."); + ERR_FAIL_COND_V_MSG(!p_to.is_normalized(), Quaternion(), "The end quaternion " + p_to.operator String() + " must be normalized."); #endif Quaternion to1; real_t omega, cosom, sinom, scale0, scale1; @@ -166,10 +153,10 @@ Quaternion Quaternion::slerp(const Quaternion &p_to, const real_t &p_weight) con scale0 * w + scale1 * to1.w); } -Quaternion Quaternion::slerpni(const Quaternion &p_to, const real_t &p_weight) const { +Quaternion Quaternion::slerpni(const Quaternion &p_to, real_t p_weight) const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion must be normalized."); - ERR_FAIL_COND_V_MSG(!p_to.is_normalized(), Quaternion(), "The end quaternion must be normalized."); + ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion " + operator String() + " must be normalized."); + ERR_FAIL_COND_V_MSG(!p_to.is_normalized(), Quaternion(), "The end quaternion " + p_to.operator String() + " must be normalized."); #endif const Quaternion &from = *this; @@ -190,10 +177,10 @@ Quaternion Quaternion::slerpni(const Quaternion &p_to, const real_t &p_weight) c invFactor * from.w + newFactor * p_to.w); } -Quaternion Quaternion::spherical_cubic_interpolate(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight) const { +Quaternion Quaternion::spherical_cubic_interpolate(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, real_t p_weight) const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion must be normalized."); - ERR_FAIL_COND_V_MSG(!p_b.is_normalized(), Quaternion(), "The end quaternion must be normalized."); + ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion " + operator String() + " must be normalized."); + ERR_FAIL_COND_V_MSG(!p_b.is_normalized(), Quaternion(), "The end quaternion " + p_b.operator String() + " must be normalized."); #endif Quaternion from_q = *this; Quaternion pre_q = p_pre_a; @@ -236,15 +223,15 @@ Quaternion Quaternion::spherical_cubic_interpolate(const Quaternion &p_b, const ln.z = Math::cubic_interpolate(ln_from.z, ln_to.z, ln_pre.z, ln_post.z, p_weight); Quaternion q2 = to_q * ln.exp(); - // To cancel error made by Expmap ambiguity, do blends. + // To cancel error made by Expmap ambiguity, do blending. return q1.slerp(q2, p_weight); } -Quaternion Quaternion::spherical_cubic_interpolate_in_time(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight, - const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const { +Quaternion Quaternion::spherical_cubic_interpolate_in_time(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, real_t p_weight, + real_t p_b_t, real_t p_pre_a_t, real_t p_post_b_t) const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion must be normalized."); - ERR_FAIL_COND_V_MSG(!p_b.is_normalized(), Quaternion(), "The end quaternion must be normalized."); + ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion " + operator String() + " must be normalized."); + ERR_FAIL_COND_V_MSG(!p_b.is_normalized(), Quaternion(), "The end quaternion " + p_b.operator String() + " must be normalized."); #endif Quaternion from_q = *this; Quaternion pre_q = p_pre_a; @@ -287,7 +274,7 @@ Quaternion Quaternion::spherical_cubic_interpolate_in_time(const Quaternion &p_b ln.z = Math::cubic_interpolate_in_time(ln_from.z, ln_to.z, ln_pre.z, ln_post.z, p_weight, p_b_t, p_pre_a_t, p_post_b_t); Quaternion q2 = to_q * ln.exp(); - // To cancel error made by Expmap ambiguity, do blends. + // To cancel error made by Expmap ambiguity, do blending. return q1.slerp(q2, p_weight); } @@ -309,7 +296,7 @@ real_t Quaternion::get_angle() const { Quaternion::Quaternion(const Vector3 &p_axis, real_t p_angle) { #ifdef MATH_CHECKS - ERR_FAIL_COND_MSG(!p_axis.is_normalized(), "The axis Vector3 must be normalized."); + ERR_FAIL_COND_MSG(!p_axis.is_normalized(), "The axis Vector3 " + p_axis.operator String() + " must be normalized."); #endif real_t d = p_axis.length(); if (d == 0) { @@ -332,7 +319,7 @@ Quaternion::Quaternion(const Vector3 &p_axis, real_t p_angle) { // (ax, ay, az), where ax is the angle of rotation around x axis, // and similar for other axes. // This implementation uses YXZ convention (Z is the first rotation). -Quaternion::Quaternion(const Vector3 &p_euler) { +Quaternion Quaternion::from_euler(const Vector3 &p_euler) { real_t half_a1 = p_euler.y * 0.5f; real_t half_a2 = p_euler.x * 0.5f; real_t half_a3 = p_euler.z * 0.5f; @@ -348,10 +335,11 @@ Quaternion::Quaternion(const Vector3 &p_euler) { real_t cos_a3 = Math::cos(half_a3); real_t sin_a3 = Math::sin(half_a3); - x = sin_a1 * cos_a2 * sin_a3 + cos_a1 * sin_a2 * cos_a3; - y = sin_a1 * cos_a2 * cos_a3 - cos_a1 * sin_a2 * sin_a3; - z = -sin_a1 * sin_a2 * cos_a3 + cos_a1 * cos_a2 * sin_a3; - w = sin_a1 * sin_a2 * sin_a3 + cos_a1 * cos_a2 * cos_a3; + return Quaternion( + sin_a1 * cos_a2 * sin_a3 + cos_a1 * sin_a2 * cos_a3, + sin_a1 * cos_a2 * cos_a3 - cos_a1 * sin_a2 * sin_a3, + -sin_a1 * sin_a2 * cos_a3 + cos_a1 * cos_a2 * sin_a3, + sin_a1 * sin_a2 * sin_a3 + cos_a1 * cos_a2 * cos_a3); } } // namespace godot |