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-rw-r--r--tools/godotcpp.py16
1 files changed, 16 insertions, 0 deletions
diff --git a/tools/godotcpp.py b/tools/godotcpp.py
index 329fffc..8e7e1c6 100644
--- a/tools/godotcpp.py
+++ b/tools/godotcpp.py
@@ -183,6 +183,12 @@ def options(opts, env):
)
)
+ opts.Add(
+ BoolVariable(
+ "disable_exceptions", "Force disabling exception handling code", default=env.get("disable_exceptions", True)
+ )
+ )
+
# Add platform options
for pl in platforms:
tool = Tool(pl, toolpath=["tools"])
@@ -242,6 +248,16 @@ def generate(env):
if env["use_hot_reload"]:
env.Append(CPPDEFINES=["HOT_RELOAD_ENABLED"])
+ # Disable exception handling. Godot doesn't use exceptions anywhere, and this
+ # saves around 20% of binary size and very significant build time.
+ if env["disable_exceptions"]:
+ if env.get("is_msvc", False):
+ env.Append(CPPDEFINES=[("_HAS_EXCEPTIONS", 0)])
+ else:
+ env.Append(CXXFLAGS=["-fno-exceptions"])
+ elif env.get("is_msvc", False):
+ env.Append(CXXFLAGS=["/EHsc"])
+
tool = Tool(env["platform"], toolpath=["tools"])
if tool is None or not tool.exists(env):