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path: root/include/godot_cpp/variant/basis.hpp
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* Fix a shadowed enum (EulerOrder)Andy Maloney2023-01-171-9/+1
| | | | Use the global constants.
* Sync license copyright with upstream GH-70885Rémi Verschelde2023-01-101-29/+29
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* Basic static analysis fixesAndy Maloney2022-11-181-1/+1
| | | | | | | - remove extraneous semicolons - use "nullptr" instead of "0" - remove "break" after "return" - use <cstdio> instead of <stdio.h>
* Update core data structures to match the engineAaron Franke2022-10-071-1/+0
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* Use struct instead of class for core structuresAaron Franke2022-10-051-6/+1
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* Update Basis/Transform3D/Quaternion to match the engineAaron Franke2022-09-201-106/+96
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* Rename Basis "elements" to "rows"Aaron Franke2022-09-191-63/+63
| | | | https://github.com/godotengine/godot/pull/60627
* Use `quaternion` instead of `quat` in method namesMarc Gilleron2022-09-181-7/+7
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* Basis constructor: row vectors -> column vectorsZhehang Ding2022-08-311-4/+4
| | | | https://github.com/godotengine/godot-proposals/issues/5295
* Update copyright yearRémi Verschelde2022-03-151-2/+2
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* Add `ptr()` / `ptrw()` to the arrays, add missing `String` methods, add ↵bruvzg2022-02-141-2/+4
| | | | missing `CharString` method implementations.
* Fix formatting of filesGeorge Marques2021-09-271-0/+30
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* Re-introduce build-in type code for core typesBastiaan Olij2021-09-271-0/+310