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* Rebrand godot-cpp to redot-cppSpartan3222024-10-314-16/+18
| | | | (cherry picked from commit 35f01391e0dd380c58f085badbf7be22a627c9f9)
* Integrate `.pre-commit-config.yaml`Thaddeus Crews2024-06-2412-240/+230
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* Sync license copyright with upstream GH-70885Rémi Verschelde2023-01-101-29/+29
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* Rename float=64 build option to precision=doubleRicardo Buring2023-01-091-2/+2
| | | | | This makes the build system consistent with Godot again. Also fix CMake build to define REAL_T_IS_DOUBLE when precision=double.
* Rename godot-headers to gdextension, move header to top folderRémi Verschelde2022-12-141-1/+1
| | | | | | | | Changes the `<godot/gdextension_interface.h>` include to simply `<gdextension_interface.h>`. Refactor and better document the SCons and CMake logic around setting the paths to the header and API JSON file.
* Add more static checks and move to separate file to match main repoAaron Franke2022-10-095-25/+78
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* Fix get_file_list not returning all generated files.Fabio Alessandrelli2022-09-111-0/+31
| | | | Adds a CI static check for it.
* Relicense integration testing project under public domain/UnlicenseRémi Verschelde2022-08-221-1/+1
| | | | Fixes #813.
* Sync `misc/` scripts and hooks with upstream GodotRémi Verschelde2022-03-154-54/+34
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* Update copyright yearRémi Verschelde2022-03-151-2/+2
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* Replace bindgins to work with extensionsGeorge Marques2021-09-276-1/+337
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* Re-added clang-format checks to the CIMarc Gilleron2021-02-031-0/+43