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* SCons: Don't cache librarysThaddeus Crews2024-10-281-0/+1
* Integrate `.pre-commit-config.yaml`Thaddeus Crews2024-06-241-2/+0
* Allow submitting documentation to the Godot editorDavid Snopek2024-05-071-0/+4
* [iOS] Fix building as static library or xcframework, add iOS config and xcfra...bruvzg2023-11-091-0/+11
* Add automated tests that run a GDExtension (rather than just building it)David Snopek2023-05-171-2/+2
* [SCons] Refactor targets, symbols, optimizations.Fabio Alessandrelli2022-10-041-3/+1
* Rename OSX to macOS.bruvzg2022-07-201-1/+1
* [master] Run black format on SConstruct files and bindings generatorAaron Franke2022-02-261-2/+12
* [macOS] Restore demo library output names.bruvzg2022-02-141-1/+4
* Library SCons boilerplate to build projects.Fabio Alessandrelli2022-02-101-146/+2
* [Demo Project] Add macOS framework templates, update Scons build script and "...bruvzg2022-01-111-2/+6
* Fixing compiler warnings around implicit type casting loosing precisionBastiaan Olij2021-11-221-5/+17
* Setup for building both debug and release build for side by side deploymentBastiaan Olij2021-09-291-24/+34
* Changed over to proper godot-headersBastiaan Olij2021-09-271-1/+1
* Added TYPED_METHOD_BIND and c++17 flags to windows build and moved test proje...Bastiaan Olij2021-09-271-2/+6
* Add sample test projectGeorge Marques2021-09-271-71/+71
* Merge pull request #513 from beroso/fix/windows_cpp_17Rémi Verschelde2021-09-271-0/+1
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| * Add -std:c++17 flag on test windows buildAndré Sousa2021-02-141-0/+1
* | Rename godot_headers to godot-headers to match upstream renameRémi Verschelde2021-02-261-1/+1
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* Run script testO01eg2021-02-071-1/+1
* Test build GNnative library in CIO01eg2021-02-061-0/+134