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* Add `.gitignore` for test, ignore potential log filesRémi Verschelde2021-11-041-0/+21
| | | | (cherry picked from commit 1070a29d770309be89e44f4b8dd57814882547ef)
* Rename interface to gdn_interface because it's a defined keyword under windowsBastiaan Olij2021-10-281-0/+6
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* Setup for building both debug and release build for side by side deploymentBastiaan Olij2021-09-292-26/+38
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* Add test for Reference passing/returning.Fabio Alessandrelli2021-09-283-0/+13
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* Changed over to proper godot-headersBastiaan Olij2021-09-271-1/+1
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* Removed init.cpp that I overlooked in rebaseBastiaan Olij2021-09-271-103/+0
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* Fully register class on register_class callBastiaan Olij2021-09-272-5/+9
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* Add test for extended object creation/deletion.Fabio Alessandrelli2021-09-274-0/+27
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* Fix some clang format thingsBastiaan Olij2021-09-271-2/+2
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* Add support for property groupsBastiaan Olij2021-09-274-9/+9
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* Change initialization to allow custom level callbacksGeorge Marques2021-09-271-5/+4
| | | | | Now it needs a callback for each level so custom logic (like loading singletons) can be performed.
* Fix formatting of filesGeorge Marques2021-09-274-0/+120
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* Added TYPED_METHOD_BIND and c++17 flags to windows build and moved test ↵Bastiaan Olij2021-09-278-4/+7
| | | | project files
* Define the {de,}initialization functions in the bindingsGeorge Marques2021-09-271-8/+0
| | | | | The extension creators then don't need to create those just to redirect to the bindings.
* Auto-bind virtual method overridesGeorge Marques2021-09-272-8/+5
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* Add sample test projectGeorge Marques2021-09-2712-71/+388
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* Replace bindgins to work with extensionsGeorge Marques2021-09-274-78/+0
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* Merge pull request #513 from beroso/fix/windows_cpp_17Rémi Verschelde2021-09-271-0/+1
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| * Add -std:c++17 flag on test windows buildAndré Sousa2021-02-141-0/+1
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* | Add license headers to all source and header filesHugo Locurcio2021-08-021-0/+30
| | | | | | | | | | | | This is consistent with the core Godot source code, and ensures the license isn't detached from its original code when individual files are distributed.
* | Rename godot_headers to godot-headers to match upstream renameRémi Verschelde2021-02-261-1/+1
|/ | | | Also updated the URLs which were still pointing to the old GitHub org.
* Run script testO01eg2021-02-077-6/+85
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* Disable Windows compilation.O01eg2021-02-061-1/+1
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* Test build GNnative library in CIO01eg2021-02-063-0/+206