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* [macOS] Restore demo library output names.bruvzg2022-02-144-5/+8
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* Library SCons boilerplate to build projects.Fabio Alessandrelli2022-02-101-146/+2
| | | | | | | | | | | | | | Works by executing project `SConstruct`s file in a cloned env (a bit like Godot does for modules) so you don't have to worry about platform and toolchain setup. Convert the project test file to work as submodule, add it to CI Run with: ``` scons build_projects=test,/path/to/other/project ```
* [Demo Project] Add macOS framework templates, update Scons build script and ↵bruvzg2022-01-115-2/+62
| | | | ".gdextension" file.
* Test CMake project with CI (#518)O01eg2021-12-241-0/+152
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* Implementing dictionary operatorsBastiaan Olij2021-11-234-6/+15
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* Merge pull request #650 from BastiaanOlij/fix_compile_warningsRémi Verschelde2021-11-222-6/+18
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| * Fixing compiler warnings around implicit type casting loosing precisionBastiaan Olij2021-11-222-6/+18
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* | Implement index operators for ArraysBastiaan Olij2021-11-123-0/+24
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* Add `.gitignore` for test, ignore potential log filesRémi Verschelde2021-11-041-0/+21
| | | | (cherry picked from commit 1070a29d770309be89e44f4b8dd57814882547ef)
* Rename interface to gdn_interface because it's a defined keyword under windowsBastiaan Olij2021-10-281-0/+6
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* Setup for building both debug and release build for side by side deploymentBastiaan Olij2021-09-292-26/+38
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* Add test for Reference passing/returning.Fabio Alessandrelli2021-09-283-0/+13
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* Changed over to proper godot-headersBastiaan Olij2021-09-271-1/+1
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* Removed init.cpp that I overlooked in rebaseBastiaan Olij2021-09-271-103/+0
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* Fully register class on register_class callBastiaan Olij2021-09-272-5/+9
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* Add test for extended object creation/deletion.Fabio Alessandrelli2021-09-274-0/+27
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* Fix some clang format thingsBastiaan Olij2021-09-271-2/+2
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* Add support for property groupsBastiaan Olij2021-09-274-9/+9
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* Change initialization to allow custom level callbacksGeorge Marques2021-09-271-5/+4
| | | | | Now it needs a callback for each level so custom logic (like loading singletons) can be performed.
* Fix formatting of filesGeorge Marques2021-09-274-0/+120
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* Added TYPED_METHOD_BIND and c++17 flags to windows build and moved test ↵Bastiaan Olij2021-09-278-4/+7
| | | | project files
* Define the {de,}initialization functions in the bindingsGeorge Marques2021-09-271-8/+0
| | | | | The extension creators then don't need to create those just to redirect to the bindings.
* Auto-bind virtual method overridesGeorge Marques2021-09-272-8/+5
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* Add sample test projectGeorge Marques2021-09-2712-71/+388
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* Replace bindgins to work with extensionsGeorge Marques2021-09-274-78/+0
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* Merge pull request #513 from beroso/fix/windows_cpp_17Rémi Verschelde2021-09-271-0/+1
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| * Add -std:c++17 flag on test windows buildAndré Sousa2021-02-141-0/+1
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* | Add license headers to all source and header filesHugo Locurcio2021-08-021-0/+30
| | | | | | | | | | | | This is consistent with the core Godot source code, and ensures the license isn't detached from its original code when individual files are distributed.
* | Rename godot_headers to godot-headers to match upstream renameRémi Verschelde2021-02-261-1/+1
|/ | | | Also updated the URLs which were still pointing to the old GitHub org.
* Run script testO01eg2021-02-077-6/+85
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* Disable Windows compilation.O01eg2021-02-061-1/+1
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* Test build GNnative library in CIO01eg2021-02-063-0/+206