Commit message (Collapse) | Author | Age | Files | Lines | |
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* | [macOS] Restore demo library output names. | bruvzg | 2022-02-14 | 4 | -5/+8 |
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* | Library SCons boilerplate to build projects. | Fabio Alessandrelli | 2022-02-10 | 1 | -146/+2 |
| | | | | | | | | | | | | | | Works by executing project `SConstruct`s file in a cloned env (a bit like Godot does for modules) so you don't have to worry about platform and toolchain setup. Convert the project test file to work as submodule, add it to CI Run with: ``` scons build_projects=test,/path/to/other/project ``` | ||||
* | [Demo Project] Add macOS framework templates, update Scons build script and ↵ | bruvzg | 2022-01-11 | 5 | -2/+62 |
| | | | | ".gdextension" file. | ||||
* | Test CMake project with CI (#518) | O01eg | 2021-12-24 | 1 | -0/+152 |
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* | Implementing dictionary operators | Bastiaan Olij | 2021-11-23 | 4 | -6/+15 |
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* | Merge pull request #650 from BastiaanOlij/fix_compile_warnings | Rémi Verschelde | 2021-11-22 | 2 | -6/+18 |
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| * | Fixing compiler warnings around implicit type casting loosing precision | Bastiaan Olij | 2021-11-22 | 2 | -6/+18 |
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* | | Implement index operators for Arrays | Bastiaan Olij | 2021-11-12 | 3 | -0/+24 |
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* | Add `.gitignore` for test, ignore potential log files | Rémi Verschelde | 2021-11-04 | 1 | -0/+21 |
| | | | | (cherry picked from commit 1070a29d770309be89e44f4b8dd57814882547ef) | ||||
* | Rename interface to gdn_interface because it's a defined keyword under windows | Bastiaan Olij | 2021-10-28 | 1 | -0/+6 |
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* | Setup for building both debug and release build for side by side deployment | Bastiaan Olij | 2021-09-29 | 2 | -26/+38 |
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* | Add test for Reference passing/returning. | Fabio Alessandrelli | 2021-09-28 | 3 | -0/+13 |
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* | Changed over to proper godot-headers | Bastiaan Olij | 2021-09-27 | 1 | -1/+1 |
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* | Removed init.cpp that I overlooked in rebase | Bastiaan Olij | 2021-09-27 | 1 | -103/+0 |
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* | Fully register class on register_class call | Bastiaan Olij | 2021-09-27 | 2 | -5/+9 |
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* | Add test for extended object creation/deletion. | Fabio Alessandrelli | 2021-09-27 | 4 | -0/+27 |
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* | Fix some clang format things | Bastiaan Olij | 2021-09-27 | 1 | -2/+2 |
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* | Add support for property groups | Bastiaan Olij | 2021-09-27 | 4 | -9/+9 |
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* | Change initialization to allow custom level callbacks | George Marques | 2021-09-27 | 1 | -5/+4 |
| | | | | | Now it needs a callback for each level so custom logic (like loading singletons) can be performed. | ||||
* | Fix formatting of files | George Marques | 2021-09-27 | 4 | -0/+120 |
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* | Added TYPED_METHOD_BIND and c++17 flags to windows build and moved test ↵ | Bastiaan Olij | 2021-09-27 | 8 | -4/+7 |
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* | Define the {de,}initialization functions in the bindings | George Marques | 2021-09-27 | 1 | -8/+0 |
| | | | | | The extension creators then don't need to create those just to redirect to the bindings. | ||||
* | Auto-bind virtual method overrides | George Marques | 2021-09-27 | 2 | -8/+5 |
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* | Add sample test project | George Marques | 2021-09-27 | 12 | -71/+388 |
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* | Replace bindgins to work with extensions | George Marques | 2021-09-27 | 4 | -78/+0 |
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* | Merge pull request #513 from beroso/fix/windows_cpp_17 | Rémi Verschelde | 2021-09-27 | 1 | -0/+1 |
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| * | Add -std:c++17 flag on test windows build | André Sousa | 2021-02-14 | 1 | -0/+1 |
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* | | Add license headers to all source and header files | Hugo Locurcio | 2021-08-02 | 1 | -0/+30 |
| | | | | | | | | | | | | This is consistent with the core Godot source code, and ensures the license isn't detached from its original code when individual files are distributed. | ||||
* | | Rename godot_headers to godot-headers to match upstream rename | Rémi Verschelde | 2021-02-26 | 1 | -1/+1 |
|/ | | | | Also updated the URLs which were still pointing to the old GitHub org. | ||||
* | Run script test | O01eg | 2021-02-07 | 7 | -6/+85 |
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* | Disable Windows compilation. | O01eg | 2021-02-06 | 1 | -1/+1 |
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* | Test build GNnative library in CI | O01eg | 2021-02-06 | 3 | -0/+206 |