From fc20fa3fce2f30c96fa2bbf8d460817f91b90e81 Mon Sep 17 00:00:00 2001 From: Bastiaan Olij <mux213@gmail.com> Date: Sat, 24 Nov 2018 09:09:41 +1100 Subject: Implementing clang-format and applying it to all classes --- README.md | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'README.md') diff --git a/README.md b/README.md index 1c917be..a1dec84 100644 --- a/README.md +++ b/README.md @@ -9,9 +9,18 @@ Version | Branch **Godot 3.1 Nativescript 1.0** | [nativescript-1.0](https://github.com/GodotNativeTools/godot-cpp/tree/nativescript-1.0) Index: +- [**Contributing**](#contributing) - [**Getting Started**](#getting-started) - [**Creating a simple class**](#creating-a-simple-class) +## Contributing +We greatly appreciate help in maintaining and extending this project. +If you wish to help out ensure you have an account on Github and create a "fork" of the this repo. +RĂ©mi "Akien" Verschelde wrote an excellent bit of documentation for the main Godot project on this: +https://docs.godotengine.org/en/3.0/community/contributing/pr_workflow.html + +It is advisible to also install clang-format and copy the files in `misc/hooks` into `.git/hooks` so format checking is done before your changes are submitted. + ## Getting Started | **Build latest version of Godot** | [**GitHub**](https://github.com/godotengine/godot) | [**Docs**](https://godot.readthedocs.io/en/latest/development/compiling/index.html) | -- cgit v1.2.3