From d33bd47219314e825d1130e646bc34f52fe65600 Mon Sep 17 00:00:00 2001 From: David Snopek Date: Sat, 21 Oct 2023 18:32:45 -0500 Subject: Add `CallableCustom` that devs can use in their GDExtensions --- include/godot_cpp/core/object.hpp | 24 ++------------ include/godot_cpp/core/object_id.hpp | 62 ++++++++++++++++++++++++++++++++++++ 2 files changed, 64 insertions(+), 22 deletions(-) create mode 100644 include/godot_cpp/core/object_id.hpp (limited to 'include/godot_cpp/core') diff --git a/include/godot_cpp/core/object.hpp b/include/godot_cpp/core/object.hpp index 4e85e4d..79f8fbf 100644 --- a/include/godot_cpp/core/object.hpp +++ b/include/godot_cpp/core/object.hpp @@ -33,6 +33,8 @@ #include +#include + #include #include @@ -106,28 +108,6 @@ MethodInfo::MethodInfo(const PropertyInfo &p_ret, StringName p_name, const Args arguments = { args... }; } -class ObjectID { - uint64_t id = 0; - -public: - _FORCE_INLINE_ bool is_ref_counted() const { return (id & (uint64_t(1) << 63)) != 0; } - _FORCE_INLINE_ bool is_valid() const { return id != 0; } - _FORCE_INLINE_ bool is_null() const { return id == 0; } - _FORCE_INLINE_ operator uint64_t() const { return id; } - _FORCE_INLINE_ operator int64_t() const { return id; } - - _FORCE_INLINE_ bool operator==(const ObjectID &p_id) const { return id == p_id.id; } - _FORCE_INLINE_ bool operator!=(const ObjectID &p_id) const { return id != p_id.id; } - _FORCE_INLINE_ bool operator<(const ObjectID &p_id) const { return id < p_id.id; } - - _FORCE_INLINE_ void operator=(int64_t p_int64) { id = p_int64; } - _FORCE_INLINE_ void operator=(uint64_t p_uint64) { id = p_uint64; } - - _FORCE_INLINE_ ObjectID() {} - _FORCE_INLINE_ explicit ObjectID(const uint64_t p_id) { id = p_id; } - _FORCE_INLINE_ explicit ObjectID(const int64_t p_id) { id = p_id; } -}; - class ObjectDB { public: static Object *get_instance(uint64_t p_object_id) { diff --git a/include/godot_cpp/core/object_id.hpp b/include/godot_cpp/core/object_id.hpp new file mode 100644 index 0000000..9f3bc96 --- /dev/null +++ b/include/godot_cpp/core/object_id.hpp @@ -0,0 +1,62 @@ +/**************************************************************************/ +/* object_id.hpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef GODOT_OBJECT_ID_HPP +#define GODOT_OBJECT_ID_HPP + +#include + +namespace godot { + +class ObjectID { + uint64_t id = 0; + +public: + _FORCE_INLINE_ bool is_ref_counted() const { return (id & (uint64_t(1) << 63)) != 0; } + _FORCE_INLINE_ bool is_valid() const { return id != 0; } + _FORCE_INLINE_ bool is_null() const { return id == 0; } + _FORCE_INLINE_ operator uint64_t() const { return id; } + _FORCE_INLINE_ operator int64_t() const { return id; } + + _FORCE_INLINE_ bool operator==(const ObjectID &p_id) const { return id == p_id.id; } + _FORCE_INLINE_ bool operator!=(const ObjectID &p_id) const { return id != p_id.id; } + _FORCE_INLINE_ bool operator<(const ObjectID &p_id) const { return id < p_id.id; } + + _FORCE_INLINE_ void operator=(int64_t p_int64) { id = p_int64; } + _FORCE_INLINE_ void operator=(uint64_t p_uint64) { id = p_uint64; } + + _FORCE_INLINE_ ObjectID() {} + _FORCE_INLINE_ explicit ObjectID(const uint64_t p_id) { id = p_id; } + _FORCE_INLINE_ explicit ObjectID(const int64_t p_id) { id = p_id; } +}; + +} // namespace godot + +#endif // GODOT_OBJECT_ID_HPP -- cgit v1.2.3