From e7372cbe852349e72cf52043bbb2d1e672ea3ea0 Mon Sep 17 00:00:00 2001 From: Johannes Sinander Date: Sun, 18 Sep 2022 11:06:17 +0200 Subject: Add missing Vector4 function bindings --- include/godot_cpp/variant/vector4.hpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'include/godot_cpp/variant') diff --git a/include/godot_cpp/variant/vector4.hpp b/include/godot_cpp/variant/vector4.hpp index c9fb20b..4ad3eec 100644 --- a/include/godot_cpp/variant/vector4.hpp +++ b/include/godot_cpp/variant/vector4.hpp @@ -75,12 +75,16 @@ public: bool is_normalized() const; Vector4 abs() const; Vector4 sign() const; + Vector4 floor() const; + Vector4 ceil() const; + Vector4 round() const; Vector4::Axis min_axis_index() const; Vector4::Axis max_axis_index() const; Vector4 clamp(const Vector4 &p_min, const Vector4 &p_max) const; Vector4 inverse() const; + Vector4 lerp(const Vector4 &p_to, const real_t p_weight) const; _FORCE_INLINE_ real_t dot(const Vector4 &p_vec4) const; _FORCE_INLINE_ void operator+=(const Vector4 &p_vec4); -- cgit v1.2.3