From cf30b0f39ddb2c6acad5d22655c4bca9015d7502 Mon Sep 17 00:00:00 2001 From: Karroffel Date: Fri, 12 May 2017 21:53:07 +0200 Subject: rewrote binding generator in python --- src/core/NodePath.cpp | 92 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 92 insertions(+) create mode 100644 src/core/NodePath.cpp (limited to 'src/core/NodePath.cpp') diff --git a/src/core/NodePath.cpp b/src/core/NodePath.cpp new file mode 100644 index 0000000..e5e784b --- /dev/null +++ b/src/core/NodePath.cpp @@ -0,0 +1,92 @@ +#include "NodePath.hpp" + +#include "String.hpp" + +#include + +namespace godot { + + +NodePath::NodePath() +{ + String from = ""; + godot_node_path_new(&_node_path, (godot_string *) &from); +} + +NodePath::NodePath(const NodePath &other) +{ + String from = other; + godot_node_path_new(&_node_path, (godot_string *) &from); + godot_node_path_copy(&_node_path, &other._node_path); +} + +NodePath::NodePath(const String &from) +{ + godot_node_path_new(&_node_path, (godot_string *) &from); +} + +NodePath::NodePath(const char *contents) +{ + String from = contents; + godot_node_path_new(&_node_path, (godot_string *) &from); +} + +String NodePath::get_name(const int idx) const +{ + godot_string str = godot_node_path_get_name(&_node_path, idx); + + return *(String *) &str; +} + +int NodePath::get_name_count() const +{ + return godot_node_path_get_name_count(&_node_path); +} + +String NodePath::get_property() const +{ + godot_string str = godot_node_path_get_property(&_node_path); + return *(String *) &str; +} + +String NodePath::get_subname(const int idx) const +{ + godot_string str = godot_node_path_get_subname(&_node_path, idx); + return *(String *) &str; +} + +int NodePath::get_subname_count() const +{ + return godot_node_path_get_subname_count(&_node_path); +} + +bool NodePath::is_absolute() const +{ + return godot_node_path_is_absolute(&_node_path); +} + +bool NodePath::is_empty() const +{ + return godot_node_path_is_empty(&_node_path); +} + +NodePath::operator String() const +{ + godot_string str = godot_node_path_as_string(&_node_path); + + return *(String *) &str; +} + +void NodePath::operator =(const NodePath& other) +{ + godot_node_path_copy(&_node_path, &other._node_path); +} + +NodePath::~NodePath() +{ + godot_node_path_destroy(&_node_path); +} + + + +} -- cgit v1.2.3