From 2b4bcbb0ce69b8b7b2db226d3b01ea2134fdacfc Mon Sep 17 00:00:00 2001 From: Nick Maltbie Date: Wed, 20 Sep 2023 01:08:09 -0700 Subject: Added fix for javascript build for godot 4.x Added changes to tools/javascript.py to add PFlags to fix SharedArrayBuffer memory error. Corrected some small errors in tools/javascript.py to support new target names. Also updated ci to include validation for web build. --- test/project/example.gdextension | 2 ++ 1 file changed, 2 insertions(+) (limited to 'test') diff --git a/test/project/example.gdextension b/test/project/example.gdextension index 99c1746..d423461 100644 --- a/test/project/example.gdextension +++ b/test/project/example.gdextension @@ -21,3 +21,5 @@ android.debug.x86_64 = "res://bin/libgdexample.android.template_debug.x86_64.so" android.release.x86_64 = "res://bin/libgdexample.android.template_release.x86_64.so" android.debug.arm64 = "res://bin/libgdexample.android.template_debug.arm64.so" android.release.arm64 = "res://bin/libgdexample.android.template_release.arm64.so" +web.debug.wasm32 = "res://bin/libgdexample.javascript.template_debug.wasm32.wasm" +web.release.wasm32 = "res://bin/libgdexample.javascript.template_release.wasm32.wasm" -- cgit v1.2.3