/**************************************************************************/ /* low_level.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include #include #include #include namespace godot { Error XMLParser::_open_buffer(const uint8_t *p_buffer, size_t p_size) { return (Error)internal::gdextension_interface_xml_parser_open_buffer(_owner, p_buffer, p_size); } uint64_t FileAccess::get_buffer(uint8_t *p_dst, uint64_t p_length) const { return internal::gdextension_interface_file_access_get_buffer(_owner, p_dst, p_length); } void FileAccess::store_buffer(const uint8_t *p_src, uint64_t p_length) { internal::gdextension_interface_file_access_store_buffer(_owner, p_src, p_length); } WorkerThreadPool::TaskID WorkerThreadPool::add_native_task(void (*p_func)(void *), void *p_userdata, bool p_high_priority, const String &p_description) { return (TaskID)internal::gdextension_interface_worker_thread_pool_add_native_task(_owner, p_func, p_userdata, p_high_priority, (GDExtensionConstStringPtr)&p_description); } WorkerThreadPool::GroupID WorkerThreadPool::add_native_group_task(void (*p_func)(void *, uint32_t), void *p_userdata, int p_elements, int p_tasks, bool p_high_priority, const String &p_description) { return (GroupID)internal::gdextension_interface_worker_thread_pool_add_native_group_task(_owner, p_func, p_userdata, p_elements, p_tasks, p_high_priority, (GDExtensionConstStringPtr)&p_description); } } // namespace godot