#include "Dictionary.hpp" #include "Array.hpp" #include "GodotGlobal.hpp" #include "Variant.hpp" namespace godot { Dictionary::Dictionary() { godot::api->godot_dictionary_new(&_godot_dictionary); } Dictionary::Dictionary(const Dictionary &other) { godot::api->godot_dictionary_new_copy(&_godot_dictionary, &other._godot_dictionary); } Dictionary &Dictionary::operator=(const Dictionary &other) { godot::api->godot_dictionary_destroy(&_godot_dictionary); godot::api->godot_dictionary_new_copy(&_godot_dictionary, &other._godot_dictionary); return *this; } void Dictionary::clear() { godot::api->godot_dictionary_clear(&_godot_dictionary); } bool Dictionary::empty() const { return godot::api->godot_dictionary_empty(&_godot_dictionary); } void Dictionary::erase(const Variant &key) { godot::api->godot_dictionary_erase(&_godot_dictionary, (godot_variant *)&key); } bool Dictionary::has(const Variant &key) const { return godot::api->godot_dictionary_has(&_godot_dictionary, (godot_variant *)&key); } bool Dictionary::has_all(const Array &keys) const { return godot::api->godot_dictionary_has_all(&_godot_dictionary, (godot_array *)&keys); } uint32_t Dictionary::hash() const { return godot::api->godot_dictionary_hash(&_godot_dictionary); } Array Dictionary::keys() const { godot_array a = godot::api->godot_dictionary_keys(&_godot_dictionary); return *(Array *)&a; } Variant &Dictionary::operator[](const Variant &key) { return *(Variant *)godot::api->godot_dictionary_operator_index(&_godot_dictionary, (godot_variant *)&key); } const Variant &Dictionary::operator[](const Variant &key) const { // oops I did it again return *(Variant *)godot::api->godot_dictionary_operator_index((godot_dictionary *)&_godot_dictionary, (godot_variant *)&key); } int Dictionary::size() const { return godot::api->godot_dictionary_size(&_godot_dictionary); } String Dictionary::to_json() const { godot_string s = godot::api->godot_dictionary_to_json(&_godot_dictionary); return *(String *)&s; } Array Dictionary::values() const { godot_array a = godot::api->godot_dictionary_values(&_godot_dictionary); return *(Array *)&a; } Dictionary::~Dictionary() { godot::api->godot_dictionary_destroy(&_godot_dictionary); } } // namespace godot