/* godot-cpp integration testing project. * * This is free and unencumbered software released into the public domain. */ #include "register_types.h" #include #include #include #include #include "example.h" #include "tests.h" using namespace godot; void initialize_example_module(ModuleInitializationLevel p_level) { if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) { return; } ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(true); ClassDB::register_abstract_class(); } void uninitialize_example_module(ModuleInitializationLevel p_level) { if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) { return; } } extern "C" { // Initialization. GDExtensionBool GDE_EXPORT example_library_init(GDExtensionInterfaceGetProcAddress p_get_proc_address, GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization) { godot::GDExtensionBinding::InitObject init_obj(p_get_proc_address, p_library, r_initialization); init_obj.register_initializer(initialize_example_module); init_obj.register_terminator(uninitialize_example_module); init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE); return init_obj.init(); } }