summaryrefslogtreecommitdiffstats
path: root/.github/workflows/linux_builds.yml
diff options
context:
space:
mode:
authorYuri Sizov <yuris@humnom.net>2023-08-01 20:38:07 +0200
committerYuri Sizov <yuris@humnom.net>2023-08-01 20:41:45 +0200
commitdeb602578186a8918270cf05d75efd3e72bd9335 (patch)
tree48e44875fca318084c0aa2c05ecb7605ac270980 /.github/workflows/linux_builds.yml
parent2992ffd25523cb8b3e0ef1b873c40115b8940178 (diff)
downloadredot-engine-deb602578186a8918270cf05d75efd3e72bd9335.tar.gz
CI: Extract godot-cpp testing into its own job
This ensures that the godot-cpp job has plenty of resources to run its build and avoid being affected by the main build. Additionally: - Extract test tasks into dedicated actions. - Upload artifacts as early as possible. - Ensure that we check master cache before random cache.
Diffstat (limited to '.github/workflows/linux_builds.yml')
-rw-r--r--.github/workflows/linux_builds.yml129
1 files changed, 42 insertions, 87 deletions
diff --git a/.github/workflows/linux_builds.yml b/.github/workflows/linux_builds.yml
index ac47967b26..e5ab2fde43 100644
--- a/.github/workflows/linux_builds.yml
+++ b/.github/workflows/linux_builds.yml
@@ -4,7 +4,7 @@ on:
# Global Settings
env:
- # Used for the cache key, and godot-cpp checkout. Add version suffix to force clean build.
+ # Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: master
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
DOTNET_NOLOGO: true
@@ -25,53 +25,52 @@ jobs:
- name: Editor w/ Mono (target=editor)
cache-name: linux-editor-mono
target: editor
- tests: false # Disabled due freeze caused by mix Mono build and CI
sconsflags: module_mono_enabled=yes
- doc-test: true
bin: "./bin/godot.linuxbsd.editor.x86_64.mono"
build-mono: true
+ tests: false # Disabled due freeze caused by mix Mono build and CI
+ doc-test: true
proj-conv: true
+ api-compat: true
artifact: true
- compat: true
- name: Editor with doubles and GCC sanitizers (target=editor, tests=yes, dev_build=yes, scu_build=yes, precision=double, use_asan=yes, use_ubsan=yes, linker=gold)
cache-name: linux-editor-double-sanitizers
target: editor
- tests: true
# Debug symbols disabled as they're huge on this build and we hit the 14 GB limit for runners.
sconsflags: dev_build=yes scu_build=yes debug_symbols=no precision=double use_asan=yes use_ubsan=yes linker=gold
- proj-test: true
- # Can be turned off for PRs that intentionally break compat with godot-cpp,
- # until both the upstream PR and the matching godot-cpp changes are merged.
- godot-cpp-test: true
bin: "./bin/godot.linuxbsd.editor.dev.double.x86_64.san"
build-mono: false
+ tests: true
+ proj-test: true
+ # Generate an API dump for godot-cpp tests.
+ api-dump: true
# Skip 2GiB artifact speeding up action.
artifact: false
- name: Editor with clang sanitizers (target=editor, tests=yes, dev_build=yes, use_asan=yes, use_ubsan=yes, use_llvm=yes, linker=lld)
cache-name: linux-editor-llvm-sanitizers
target: editor
- tests: true
sconsflags: dev_build=yes use_asan=yes use_ubsan=yes use_llvm=yes linker=lld
bin: "./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san"
build-mono: false
+ tests: true
# Skip 2GiB artifact speeding up action.
artifact: false
- name: Template w/ Mono (target=template_release)
cache-name: linux-template-mono
target: template_release
- tests: false
sconsflags: module_mono_enabled=yes
build-mono: false
+ tests: false
artifact: true
- name: Minimal template (target=template_release, everything disabled)
cache-name: linux-template-minimal
target: template_release
- tests: false
sconsflags: modules_enabled_by_default=no disable_3d=yes disable_advanced_gui=yes deprecated=no minizip=no
+ tests: false
artifact: true
steps:
@@ -127,6 +126,24 @@ jobs:
run: |
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
+ - name: Prepare artifact
+ if: ${{ matrix.artifact }}
+ run: |
+ strip bin/godot.*
+ chmod +x bin/godot.*
+
+ - name: Upload artifact
+ uses: ./.github/actions/upload-artifact
+ if: ${{ matrix.artifact }}
+ with:
+ name: ${{ matrix.cache-name }}
+
+ - name: Dump Godot API
+ uses: ./.github/actions/godot-api-dump
+ if: ${{ matrix.api-dump }}
+ with:
+ bin: ${{ matrix.bin }}
+
# Execute unit tests for the editor
- name: Unit tests
if: ${{ matrix.tests }}
@@ -144,84 +161,22 @@ jobs:
${{ matrix.bin }} --doctool --headless 2>&1 > /dev/null || true
git diff --color --exit-code && ! git ls-files --others --exclude-standard | sed -e 's/^/New doc file missing in PR: /' | grep 'xml$'
- # Test 3.x -> 4.x project converter
- - name: Test project converter
- if: ${{ matrix.proj-conv }}
- run: |
- mkdir converter_test
- cd converter_test
- touch project.godot
- ../${{ matrix.bin }} --headless --validate-conversion-3to4
- cd ..
- rm converter_test -rf
-
- # Download and extract zip archive with project, folder is renamed to be able to easy change used project
- - name: Download test project
- if: ${{ matrix.proj-test }}
- run: |
- wget https://github.com/godotengine/regression-test-project/archive/4.0.zip
- unzip 4.0.zip
- mv "regression-test-project-4.0" "test_project"
-
- # Editor is quite complicated piece of software, so it is easy to introduce bug here
- - name: Open and close editor (Vulkan)
- if: ${{ matrix.proj-test }}
- run: |
- xvfb-run ${{ matrix.bin }} --audio-driver Dummy --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true
- misc/scripts/check_ci_log.py sanitizers_log.txt
-
- - name: Open and close editor (GLES3)
- if: ${{ matrix.proj-test }}
- run: |
- DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --audio-driver Dummy --rendering-driver opengl3 --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true
- misc/scripts/check_ci_log.py sanitizers_log.txt
-
- # Run test project
- - name: Run project
- if: ${{ matrix.proj-test }}
- run: |
- xvfb-run ${{ matrix.bin }} 40 --audio-driver Dummy --path test_project 2>&1 | tee sanitizers_log.txt || true
- misc/scripts/check_ci_log.py sanitizers_log.txt
-
- # Checkout godot-cpp
- - name: Checkout godot-cpp
- if: ${{ matrix.godot-cpp-test }}
- uses: actions/checkout@v3
- with:
- repository: godotengine/godot-cpp
- ref: ${{ env.GODOT_BASE_BRANCH }}
- submodules: 'recursive'
- path: 'godot-cpp'
-
- # Dump GDExtension interface and API
- - name: Dump GDExtension interface and API for godot-cpp build
- if: ${{ matrix.godot-cpp-test }}
- run: |
- ${{ matrix.bin }} --headless --dump-gdextension-interface --dump-extension-api
- cp -f gdextension_interface.h godot-cpp/gdextension/
- cp -f extension_api.json godot-cpp/gdextension/
-
- # Build godot-cpp test extension
- - name: Build godot-cpp test extension
- if: ${{ matrix.godot-cpp-test }}
- run: |
- cd godot-cpp/test
- scons target=template_debug dev_build=yes
- cd ../..
-
+ # Check API backwards compatibility
- name: Check for GDExtension compatibility
- if: ${{ matrix.compat }}
+ if: ${{ matrix.api-compat }}
run: |
./misc/scripts/validate_extension_api.sh "${{ matrix.bin }}" || true # don't fail the CI for now
- - name: Prepare artifact
- if: ${{ matrix.artifact }}
- run: |
- strip bin/godot.*
- chmod +x bin/godot.*
+ # Download and run the test project
+ - name: Test Godot project
+ uses: ./.github/actions/godot-project-test
+ if: ${{ matrix.proj-test }}
+ with:
+ bin: ${{ matrix.bin }}
- - name: Upload artifact
- uses: ./.github/actions/upload-artifact
- if: ${{ matrix.artifact }}
+ # Test the project converter
+ - name: Test project converter
+ uses: ./.github/actions/godot-converter-test
+ if: ${{ matrix.proj-conv }}
with:
- name: ${{ matrix.cache-name }}
+ bin: ${{ matrix.bin }}