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author | Hendrik Brucker <hendrik.brucker@mail.de> | 2024-07-06 14:33:34 +0200 |
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committer | Hendrik Brucker <hendrik.brucker@mail.de> | 2024-07-06 14:33:34 +0200 |
commit | 104c77cd86534dd849b7975adbe4cd7416860032 (patch) | |
tree | 5ff8473c7db65244c599bef89c217755ae245f9b | |
parent | b97110cd307e4d78e20bfafe5de6c082194b2cd6 (diff) | |
download | redot-engine-104c77cd86534dd849b7975adbe4cd7416860032.tar.gz |
Fix connections not updated after GraphNode slot update
-rw-r--r-- | scene/gui/graph_edit.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 429fb2e64f..55a2c607e3 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -546,6 +546,11 @@ void GraphEdit::_graph_node_slot_updated(int p_index, Node *p_node) { GraphNode *graph_node = Object::cast_to<GraphNode>(p_node); ERR_FAIL_NULL(graph_node); + // Update all adjacent connections during the next redraw. + for (const Ref<Connection> &conn : connection_map[graph_node->get_name()]) { + conn->_cache.dirty = true; + } + minimap->queue_redraw(); queue_redraw(); connections_layer->queue_redraw(); |