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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-06-19 11:51:51 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-02-14 18:53:09 +0100 |
commit | 44af98cd1258d7f045c1f10634c711ebd0d838e0 (patch) | |
tree | f47d114f9107bd58cb67321dbe43cc46e94ad193 | |
parent | 45428e91baf6298b978c632d313fd7944f26d74f (diff) | |
download | redot-engine-44af98cd1258d7f045c1f10634c711ebd0d838e0.tar.gz |
Compute SSAO at half resolution by default
This provides a significant speedup for a small quality loss.
The quality loss is generally more noticeable during a project's
early stages of development (e.g. in level blockouts)
than it is in a finished project.
-rw-r--r-- | doc/classes/ProjectSettings.xml | 7 | ||||
-rw-r--r-- | servers/rendering_server.cpp | 3 |
2 files changed, 3 insertions, 7 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 4b5f7b2091..0d43494ea9 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1643,11 +1643,8 @@ <member name="rendering/environment/ssao/fadeout_to" type="float" setter="" getter="" default="300.0"> Distance at which the screen-space ambient occlusion is fully faded out. Use this hide ambient occlusion at great distances. </member> - <member name="rendering/environment/ssao/half_size" type="bool" setter="" getter="" default="false"> - If [code]true[/code], screen-space ambient occlusion will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details. - </member> - <member name="rendering/environment/ssao/half_size.mobile" type="bool" setter="" getter="" default="true"> - Lower-end override for [member rendering/environment/ssao/half_size] on mobile devices, due to performance concerns. + <member name="rendering/environment/ssao/half_size" type="bool" setter="" getter="" default="true"> + If [code]true[/code], screen-space ambient occlusion will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details. If [code]false[/code], screen-space ambient occlusion will be rendered at full size. </member> <member name="rendering/environment/ssao/quality" type="int" setter="" getter="" default="2"> Sets the quality of the screen-space ambient occlusion effect. Higher values take more samples and so will result in better quality, at the cost of performance. Setting to [code]ULTRA[/code] will use the [member rendering/environment/ssao/adaptive_target] setting. diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 2037268134..e5bcffc008 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -2896,8 +2896,7 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/environment/ssao/quality", 2); ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/quality", PropertyInfo(Variant::INT, "rendering/environment/ssao/quality", PROPERTY_HINT_ENUM, "Very Low (Fast),Low (Fast),Medium (Average),High (Slow),Ultra (Custom)")); - GLOBAL_DEF("rendering/environment/ssao/half_size", false); - GLOBAL_DEF("rendering/environment/ssao/half_size.mobile", true); + GLOBAL_DEF("rendering/environment/ssao/half_size", true); GLOBAL_DEF("rendering/environment/ssao/adaptive_target", 0.5); ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/adaptive_target", PropertyInfo(Variant::FLOAT, "rendering/environment/ssao/adaptive_target", PROPERTY_HINT_RANGE, "0.0,1.0,0.01")); GLOBAL_DEF("rendering/environment/ssao/blur_passes", 2); |