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author风青山 <idleman@yeah.net>2024-02-17 11:53:30 +0800
committer风青山 <idleman@yeah.net>2024-03-10 07:37:47 +0800
commit4d57da4d0154722306fa279e0c0e0438f3817b16 (patch)
treefa6066446f4f1d0475329f5024d743f0310b3b39
parentb7145638d5b235e8e1b2fe039a0cee48a4bbb26d (diff)
downloadredot-engine-4d57da4d0154722306fa279e0c0e0438f3817b16.tar.gz
Fix inherited scenes produce errors in editor when "editable_children" is true
Since the same argument is used, `SceneState::get_node_deferred_nodepath_properties()` should use similar logic to `SceneState::get_property_value()`. Make `SceneState::get_property_value()` to return whether the property is deferred.
-rw-r--r--scene/property_utils.cpp8
-rw-r--r--scene/resources/packed_scene.cpp40
-rw-r--r--scene/resources/packed_scene.h2
3 files changed, 32 insertions, 18 deletions
diff --git a/scene/property_utils.cpp b/scene/property_utils.cpp
index 090c81aefe..be58f1c1e1 100644
--- a/scene/property_utils.cpp
+++ b/scene/property_utils.cpp
@@ -73,15 +73,15 @@ Variant PropertyUtils::get_property_default_value(const Object *p_object, const
for (int i = 0; i < states_stack.size(); ++i) {
const SceneState::PackState &ia = states_stack[i];
bool found = false;
- Variant value_in_ancestor = ia.state->get_property_value(ia.node, p_property, found);
- const Vector<String> &deferred_properties = ia.state->get_node_deferred_nodepath_properties(ia.node);
+ bool node_deferred = false;
+ Variant value_in_ancestor = ia.state->get_property_value(ia.node, p_property, found, node_deferred);
if (found) {
if (r_is_valid) {
*r_is_valid = true;
}
// Replace properties stored as NodePaths with actual Nodes.
// Otherwise, the property value would be considered as overridden.
- if (deferred_properties.has(p_property)) {
+ if (node_deferred) {
if (value_in_ancestor.get_type() == Variant::ARRAY) {
Array paths = value_in_ancestor;
@@ -103,7 +103,7 @@ Variant PropertyUtils::get_property_default_value(const Object *p_object, const
}
// Save script for later
bool has_script = false;
- Variant script = ia.state->get_property_value(ia.node, SNAME("script"), has_script);
+ Variant script = ia.state->get_property_value(ia.node, SNAME("script"), has_script, node_deferred);
if (has_script) {
Ref<Script> scr = script;
if (scr.is_valid()) {
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index a59ac9b56d..a2b04f5c80 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -1254,29 +1254,31 @@ int SceneState::_find_base_scene_node_remap_key(int p_idx) const {
return -1;
}
-Variant SceneState::get_property_value(int p_node, const StringName &p_property, bool &found) const {
- found = false;
+Variant SceneState::get_property_value(int p_node, const StringName &p_property, bool &r_found, bool &r_node_deferred) const {
+ r_found = false;
+ r_node_deferred = false;
ERR_FAIL_COND_V(p_node < 0, Variant());
if (p_node < nodes.size()) {
- //find in built-in nodes
+ // Find in built-in nodes.
int pc = nodes[p_node].properties.size();
const StringName *namep = names.ptr();
const NodeData::Property *p = nodes[p_node].properties.ptr();
for (int i = 0; i < pc; i++) {
if (p_property == namep[p[i].name & FLAG_PROP_NAME_MASK]) {
- found = true;
+ r_found = true;
+ r_node_deferred = p[i].name & FLAG_PATH_PROPERTY_IS_NODE;
return variants[p[i].value];
}
}
}
- //property not found, try on instance
-
- if (base_scene_node_remap.has(p_node)) {
- return get_base_scene_state()->get_property_value(base_scene_node_remap[p_node], p_property, found);
+ // Property not found, try on instance.
+ HashMap<int, int>::ConstIterator I = base_scene_node_remap.find(p_node);
+ if (I) {
+ return get_base_scene_state()->get_property_value(I->value, p_property, r_found, r_node_deferred);
}
return Variant();
@@ -1666,13 +1668,25 @@ StringName SceneState::get_node_property_name(int p_idx, int p_prop) const {
Vector<String> SceneState::get_node_deferred_nodepath_properties(int p_idx) const {
Vector<String> ret;
- ERR_FAIL_INDEX_V(p_idx, nodes.size(), ret);
- for (int i = 0; i < nodes[p_idx].properties.size(); i++) {
- uint32_t idx = nodes[p_idx].properties[i].name;
- if (idx & FLAG_PATH_PROPERTY_IS_NODE) {
- ret.push_back(names[idx & FLAG_PROP_NAME_MASK]);
+ ERR_FAIL_COND_V(p_idx < 0, ret);
+
+ if (p_idx < nodes.size()) {
+ // Find in built-in nodes.
+ for (int i = 0; i < nodes[p_idx].properties.size(); i++) {
+ uint32_t idx = nodes[p_idx].properties[i].name;
+ if (idx & FLAG_PATH_PROPERTY_IS_NODE) {
+ ret.push_back(names[idx & FLAG_PROP_NAME_MASK]);
+ }
}
+ return ret;
}
+
+ // Property not found, try on instance.
+ HashMap<int, int>::ConstIterator I = base_scene_node_remap.find(p_idx);
+ if (I) {
+ return get_base_scene_state()->get_node_deferred_nodepath_properties(I->value);
+ }
+
return ret;
}
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h
index e6cbc3e16b..d16d83040b 100644
--- a/scene/resources/packed_scene.h
+++ b/scene/resources/packed_scene.h
@@ -139,7 +139,7 @@ public:
static Ref<Resource> get_remap_resource(const Ref<Resource> &p_resource, HashMap<Ref<Resource>, Ref<Resource>> &remap_cache, const Ref<Resource> &p_fallback, Node *p_for_scene);
int find_node_by_path(const NodePath &p_node) const;
- Variant get_property_value(int p_node, const StringName &p_property, bool &found) const;
+ Variant get_property_value(int p_node, const StringName &p_property, bool &r_found, bool &r_node_deferred) const;
bool is_node_in_group(int p_node, const StringName &p_group) const;
bool is_connection(int p_node, const StringName &p_signal, int p_to_node, const StringName &p_to_method) const;