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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2019-11-09 09:51:17 +0100
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2019-11-09 09:51:17 +0100
commit530665197f04f08090e2dda92a50548fb5aca374 (patch)
tree503d4a1dc1846acc656f0dc92bbde5d1f3b0facb
parent621dc7022f9b9e09790481d8915858fa4d007ba4 (diff)
downloadredot-engine-530665197f04f08090e2dda92a50548fb5aca374.tar.gz
Fixed Particles restart after visibility has been set to off and on again
Make sure particles are processed during the same frame when visibility is set to on, in case they are still active from before and need to be restarted. Fixed #33476
-rw-r--r--scene/3d/particles.cpp7
-rw-r--r--servers/visual/visual_server_raster.h2
-rw-r--r--servers/visual/visual_server_wrap_mt.h2
-rw-r--r--servers/visual_server.cpp2
-rw-r--r--servers/visual_server.h2
5 files changed, 15 insertions, 0 deletions
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 241eb7d1ca..06b5613eb8 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -331,6 +331,13 @@ void Particles::_notification(int p_what) {
set_process_internal(false);
}
}
+
+ if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
+ // make sure particles are updated before rendering occurs if they were active before
+ if (is_visible_in_tree() && !VS::get_singleton()->particles_is_inactive(particles)) {
+ VS::get_singleton()->particles_request_process(particles);
+ }
+ }
}
void Particles::_bind_methods() {
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 0df228457e..06096781fe 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -409,6 +409,8 @@ public:
BIND2(particles_set_process_material, RID, RID)
BIND2(particles_set_fixed_fps, RID, int)
BIND2(particles_set_fractional_delta, RID, bool)
+ BIND1R(bool, particles_is_inactive, RID)
+ BIND1(particles_request_process, RID)
BIND1(particles_restart, RID)
BIND2(particles_set_draw_order, RID, VS::ParticlesDrawOrder)
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 273cf728c1..59df51ff19 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -343,6 +343,8 @@ public:
FUNC2(particles_set_process_material, RID, RID)
FUNC2(particles_set_fixed_fps, RID, int)
FUNC2(particles_set_fractional_delta, RID, bool)
+ FUNC1R(bool, particles_is_inactive, RID)
+ FUNC1(particles_request_process, RID)
FUNC1(particles_restart, RID)
FUNC2(particles_set_draw_order, RID, VS::ParticlesDrawOrder)
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index 4bab9b76ba..b095f24212 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -1844,6 +1844,8 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("particles_set_process_material", "particles", "material"), &VisualServer::particles_set_process_material);
ClassDB::bind_method(D_METHOD("particles_set_fixed_fps", "particles", "fps"), &VisualServer::particles_set_fixed_fps);
ClassDB::bind_method(D_METHOD("particles_set_fractional_delta", "particles", "enable"), &VisualServer::particles_set_fractional_delta);
+ ClassDB::bind_method(D_METHOD("particles_is_inactive", "particles"), &VisualServer::particles_is_inactive);
+ ClassDB::bind_method(D_METHOD("particles_request_process", "particles"), &VisualServer::particles_request_process);
ClassDB::bind_method(D_METHOD("particles_restart", "particles"), &VisualServer::particles_restart);
ClassDB::bind_method(D_METHOD("particles_set_draw_order", "particles", "order"), &VisualServer::particles_set_draw_order);
ClassDB::bind_method(D_METHOD("particles_set_draw_passes", "particles", "count"), &VisualServer::particles_set_draw_passes);
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 5e6c4d9b1e..1c1b04f198 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -560,6 +560,8 @@ public:
virtual void particles_set_process_material(RID p_particles, RID p_material) = 0;
virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0;
virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0;
+ virtual bool particles_is_inactive(RID p_particles) = 0;
+ virtual void particles_request_process(RID p_particles) = 0;
virtual void particles_restart(RID p_particles) = 0;
enum ParticlesDrawOrder {