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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-09-26 08:20:29 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-09-26 08:20:29 +0200 |
commit | 538928b2730bdb8fee0a5eba4d356ed584ca7b52 (patch) | |
tree | 42564367dcc6dc37b8cc80f79251365059dc146a | |
parent | 3c63b09a706163ffaab7d39a0313c5f374a2a2c1 (diff) | |
parent | 8c26da5460cd4cad532dbd5e9ba785ea162eb977 (diff) | |
download | redot-engine-538928b2730bdb8fee0a5eba4d356ed584ca7b52.tar.gz |
Merge pull request #81545 from bitsawer/fix_lightmap_gridmap_bake
Fix LightmapGI baking with GridMap
-rw-r--r-- | scene/3d/lightmap_gi.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp index 5dd1e6954d..3d40e9795e 100644 --- a/scene/3d/lightmap_gi.cpp +++ b/scene/3d/lightmap_gi.cpp @@ -372,7 +372,7 @@ void LightmapGI::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> &m Node3D *s = Object::cast_to<Node3D>(p_at_node); if (!mi && s) { - Array bmeshes = p_at_node->call("get_bake_bmeshes"); + Array bmeshes = p_at_node->call("get_bake_meshes"); if (bmeshes.size() && (bmeshes.size() & 1) == 0) { Transform3D xf = get_global_transform().affine_inverse() * s->get_global_transform(); for (int i = 0; i < bmeshes.size(); i += 2) { |