summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorYuri Rubinsky <chaosus89@gmail.com>2024-05-11 13:15:53 +0300
committerYuri Rubinsky <chaosus89@gmail.com>2024-05-13 22:39:05 +0300
commit56026e6c763220c4474ed504ec06f44237c876fb (patch)
tree2b5fa8725b3be56a11ac0945b4a63abb8a9d7427
parent557f63d03796db78255f055b6d06cb5f9195ff7e (diff)
downloadredot-engine-56026e6c763220c4474ed504ec06f44237c876fb.tar.gz
Fix errors on pressing autoplay in sprite frames editor
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index eef9557ca8..2d77c932c7 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -1733,7 +1733,7 @@ void SpriteFramesEditor::_autoplay_pressed() {
if (animated_sprite) {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Toggle Autoplay"), UndoRedo::MERGE_DISABLE, frames.ptr());
+ undo_redo->create_action(TTR("Toggle Autoplay"), UndoRedo::MERGE_DISABLE, animated_sprite);
String current = animated_sprite->call("get_animation");
String current_auto = animated_sprite->call("get_autoplay");
if (current == current_auto) {