summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2023-11-08 19:11:10 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-11-08 19:11:10 +0100
commit57a0ac27d5f9015b38c0e7b2f50432ce57c72785 (patch)
tree88e75c55dd7b573bad263465e345ff6ceb76c8e0
parentcfcb0a1efc7a6caa3d0a8760e39098a45bb4fee0 (diff)
parente7dba3b0646aaa51e71aeb89c135d4939d27cfa0 (diff)
downloadredot-engine-57a0ac27d5f9015b38c0e7b2f50432ce57c72785.tar.gz
Merge pull request #84614 from YuriSizov/editor-set-shader-shortcut-context
Correctly set up shortcut context in the shader editor
-rw-r--r--editor/plugins/shader_editor_plugin.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 2f186d00b4..1bc58c04d4 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -609,6 +609,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
vb->add_child(menu_hb);
file_menu = memnew(MenuButton);
file_menu->set_text(TTR("File"));
+ file_menu->set_shortcut_context(main_split);
file_menu->get_popup()->add_item(TTR("New Shader"), FILE_NEW);
file_menu->get_popup()->add_item(TTR("New Shader Include"), FILE_NEW_INCLUDE);
file_menu->get_popup()->add_separator();