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author | Ryan Hitchman <hitchmanr@gmail.com> | 2023-09-18 16:30:04 -0600 |
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committer | Ryan Hitchman <hitchmanr@gmail.com> | 2023-09-18 18:50:36 -0600 |
commit | 734b9d2379c5ad8511f3a4d020dce60bb18abd88 (patch) | |
tree | 4f374d7460363ed9280280a0dc83d2ed9f68168e | |
parent | e3e2528ba7f6e85ac167d687dd6312b35f558591 (diff) | |
download | redot-engine-734b9d2379c5ad8511f3a4d020dce60bb18abd88.tar.gz |
Fix Curve3D baking up vectors for nontrivial curves.
The code was modified in 42aa539 to have a different basis vector, but
this line was missed and caused up vectors to invert sometimes.
Fixes #81879
-rw-r--r-- | scene/resources/curve.cpp | 4 | ||||
-rw-r--r-- | tests/scene/test_curve_3d.h | 8 |
2 files changed, 10 insertions, 2 deletions
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index 2e49022c29..258e3e90c3 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -1662,7 +1662,7 @@ void Curve3D::_bake() const { const Vector3 *forward_ptr = baked_forward_vector_cache.ptr(); const Vector3 *points_ptr = baked_point_cache.ptr(); - Basis frame; // X-right, Y-up, Z-forward. + Basis frame; // X-right, Y-up, -Z-forward. Basis frame_prev; // Set the initial frame based on Y-up rule. @@ -1683,7 +1683,7 @@ void Curve3D::_bake() const { Vector3 forward = forward_ptr[idx]; Basis rotate; - rotate.rotate_to_align(frame_prev.get_column(2), forward); + rotate.rotate_to_align(-frame_prev.get_column(2), forward); frame = rotate * frame_prev; frame.orthonormalize(); // guard against float error accumulation diff --git a/tests/scene/test_curve_3d.h b/tests/scene/test_curve_3d.h index 4d7b718d7e..d73bb1ad35 100644 --- a/tests/scene/test_curve_3d.h +++ b/tests/scene/test_curve_3d.h @@ -209,6 +209,14 @@ TEST_CASE("[Curve3D] Sampling") { CHECK(curve->get_closest_point(Vector3(50, 50, 0)) == Vector3(0, 50, 0)); CHECK(curve->get_closest_point(Vector3(0, 100, 0)) == Vector3(0, 50, 0)); } + + SUBCASE("sample_baked_up_vector, off-axis") { + // Regression test for issue #81879 + Ref<Curve3D> c = memnew(Curve3D); + c->add_point(Vector3()); + c->add_point(Vector3(0, .1, 1)); + CHECK_LT((c->sample_baked_up_vector(c->get_closest_offset(Vector3(0, 0, .9))) - Vector3(0, 0.995037, -0.099504)).length(), 0.01); + } } TEST_CASE("[Curve3D] Tessellation") { |