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| author | Rémi Verschelde <rverschelde@gmail.com> | 2023-11-14 11:27:44 +0100 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-11-14 11:27:44 +0100 |
| commit | 7c7d9e2169fbe5fccbe8d02328b97ce7a1a96291 (patch) | |
| tree | 1c4ffed2163f418abab2ffdcf328f990007d0a46 | |
| parent | fee6df76a2cf3d611f1b70655cc6d36b03e6e159 (diff) | |
| parent | f04ec34b78b0a1fe930abb59433cfcf0f9645939 (diff) | |
| download | redot-engine-7c7d9e2169fbe5fccbe8d02328b97ce7a1a96291.tar.gz | |
Merge pull request #83781 from martinfelis/fix-animationplayer-ready-autoplay
Ensure AnimationPlayer evaluate animations when autoplay is enabled and node becomes ready
| -rw-r--r-- | scene/animation/animation_player.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index b3285d4cfc..df7044d005 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -151,6 +151,7 @@ void AnimationPlayer::_notification(int p_what) { if (!Engine::get_singleton()->is_editor_hint() && animation_set.has(autoplay)) { set_active(true); play(autoplay); + seek(0, true); } } break; } |
