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| author | Rémi Verschelde <rverschelde@gmail.com> | 2023-06-05 13:42:46 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-06-05 13:42:46 +0200 |
| commit | 7d3eca38f0dd3a6025753e9f90d59cd3608c102a (patch) | |
| tree | 5d983a1e5d27ab5a5aa7558ae8cf86ba0d7b4fd5 | |
| parent | e3681eb05f2843f88320432b6b697c5fec13c0e3 (diff) | |
| parent | 629613a86769de26eacbcdd2ea0b01a743a1a92f (diff) | |
| download | redot-engine-7d3eca38f0dd3a6025753e9f90d59cd3608c102a.tar.gz | |
Merge pull request #77718 from aaronfranke/gltf-skel-map
GLTF: Document `gltf_skeleton->godot_bone_node` is unused when importing
| -rw-r--r-- | modules/gltf/doc_classes/GLTFSkeleton.xml | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/modules/gltf/doc_classes/GLTFSkeleton.xml b/modules/gltf/doc_classes/GLTFSkeleton.xml index eb06249e45..8073db3ce9 100644 --- a/modules/gltf/doc_classes/GLTFSkeleton.xml +++ b/modules/gltf/doc_classes/GLTFSkeleton.xml @@ -21,6 +21,7 @@ <method name="get_godot_bone_node"> <return type="Dictionary" /> <description> + Returns a [Dictionary] that maps skeleton bone indices to the indices of GLTF nodes. This property is unused during import, and only set during export. In a GLTF file, a bone is a node, so Godot converts skeleton bones to GLTF nodes. </description> </method> <method name="get_godot_skeleton"> @@ -37,6 +38,7 @@ <return type="void" /> <param index="0" name="godot_bone_node" type="Dictionary" /> <description> + Sets a [Dictionary] that maps skeleton bone indices to the indices of GLTF nodes. This property is unused during import, and only set during export. In a GLTF file, a bone is a node, so Godot converts skeleton bones to GLTF nodes. </description> </method> <method name="set_unique_names"> |
