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authorAmirtha Krishnan <76719897+ArceusMaxis@users.noreply.github.com>2024-04-08 15:08:10 +0530
committerRémi Verschelde <rverschelde@gmail.com>2024-04-12 10:52:18 +0200
commit85fb4439e34f13784be03cd85e03320e20fdbdc9 (patch)
treedecf1bd1844275d60cb82cf6754b83ac0c5d1638
parentb2f425fe680d1ed5d5b5fa9ae289ae93fd294607 (diff)
downloadredot-engine-85fb4439e34f13784be03cd85e03320e20fdbdc9.tar.gz
doc: Clarify where `printraw()` output can be seen in the OS terminal
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
-rw-r--r--doc/classes/@GlobalScope.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 6d8517927c..0307684588 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -901,6 +901,7 @@
<method name="printraw" qualifiers="vararg">
<description>
Prints one or more arguments to strings in the best way possible to the OS terminal. Unlike [method print], no newline is automatically added at the end.
+ [b]Note:[/b] The OS terminal is [i]not[/i] the same as the editor's Output dock. The output sent to the OS terminal can be seen when running Godot from a terminal. On Windows, this requires using the [code]console.exe[/code] executable.
[codeblocks]
[gdscript]
printraw("A")