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authorPedro J. Estébanez <pedrojrulez@gmail.com>2017-11-25 21:13:52 +0100
committerPedro J. Estébanez <pedrojrulez@gmail.com>2017-11-25 21:14:35 +0100
commit922cf9fbb0395417168b2e40c204384274ab1b77 (patch)
tree4dbcd6e6ff62c06f40eb814d2d4c8f62d07d45ff
parent9738ebcda047fd9b4ddf71a0da5d682ade1a2666 (diff)
downloadredot-engine-922cf9fbb0395417168b2e40c204384274ab1b77.tar.gz
Fix crash on node duplication
That happened when an instanced scene was being duplicated while it also contained nodes added to it in the scene holding the instance. Plus: - Add comments about the logic behind all this. - Move the null guard to where it can protect the most, but consider it a runtime error rather that a situation we expect. Fixes #13282.
-rw-r--r--scene/main/node.cpp12
1 files changed, 9 insertions, 3 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 506dc85475..d8baa7834d 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2114,8 +2114,16 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
node_tree.push_front(this);
if (instanced) {
+ // Since nodes in the instanced hierarchy won't be duplicated explicitly, we need to make an inventory
+ // of all the nodes in the tree of the instanced scene in order to transfer the values of the properties
+
for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) {
for (int i = 0; i < N->get()->get_child_count(); ++i) {
+
+ // Skip nodes not really belonging to the instanced hierarchy; they'll be processed normally later
+ if (get_child(i)->data.owner != this)
+ continue;
+
node_tree.push_back(N->get()->get_child(i));
}
}
@@ -2124,6 +2132,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) {
Node *current_node = node->get_node(get_path_to(N->get()));
+ ERR_CONTINUE(!current_node);
if (p_flags & DUPLICATE_SCRIPTS) {
bool is_valid = false;
@@ -2136,9 +2145,6 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
List<PropertyInfo> plist;
N->get()->get_property_list(&plist);
- if (!current_node)
- continue;
-
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))