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authorRémi Verschelde <rverschelde@gmail.com>2024-07-07 12:38:50 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-07-07 12:38:50 +0200
commit92880e113a05bf2b26f40e3d3d56730bbee7f75e (patch)
tree9dae882baccbf5d411c235aafdf203741c0d2224
parent080b975c0949aef796806c08f7448b0b0a9eff87 (diff)
parent104c77cd86534dd849b7975adbe4cd7416860032 (diff)
downloadredot-engine-92880e113a05bf2b26f40e3d3d56730bbee7f75e.tar.gz
Merge pull request #93999 from Geometror/fix-slot-change-redraw
Fix connections not updated after GraphNode slot update
-rw-r--r--scene/gui/graph_edit.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 429fb2e64f..55a2c607e3 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -546,6 +546,11 @@ void GraphEdit::_graph_node_slot_updated(int p_index, Node *p_node) {
GraphNode *graph_node = Object::cast_to<GraphNode>(p_node);
ERR_FAIL_NULL(graph_node);
+ // Update all adjacent connections during the next redraw.
+ for (const Ref<Connection> &conn : connection_map[graph_node->get_name()]) {
+ conn->_cache.dirty = true;
+ }
+
minimap->queue_redraw();
queue_redraw();
connections_layer->queue_redraw();