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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-07-07 12:38:50 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-07-07 12:38:50 +0200 |
commit | 92880e113a05bf2b26f40e3d3d56730bbee7f75e (patch) | |
tree | 9dae882baccbf5d411c235aafdf203741c0d2224 | |
parent | 080b975c0949aef796806c08f7448b0b0a9eff87 (diff) | |
parent | 104c77cd86534dd849b7975adbe4cd7416860032 (diff) | |
download | redot-engine-92880e113a05bf2b26f40e3d3d56730bbee7f75e.tar.gz |
Merge pull request #93999 from Geometror/fix-slot-change-redraw
Fix connections not updated after GraphNode slot update
-rw-r--r-- | scene/gui/graph_edit.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 429fb2e64f..55a2c607e3 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -546,6 +546,11 @@ void GraphEdit::_graph_node_slot_updated(int p_index, Node *p_node) { GraphNode *graph_node = Object::cast_to<GraphNode>(p_node); ERR_FAIL_NULL(graph_node); + // Update all adjacent connections during the next redraw. + for (const Ref<Connection> &conn : connection_map[graph_node->get_name()]) { + conn->_cache.dirty = true; + } + minimap->queue_redraw(); queue_redraw(); connections_layer->queue_redraw(); |