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author | Nomad1 <gorbuz@gmail.com> | 2023-09-17 11:11:35 -0230 |
---|---|---|
committer | Nomad1 <gorbuz@gmail.com> | 2023-09-21 15:30:10 -0230 |
commit | a119365d4e64bbeb97a966bb4219c34241896e86 (patch) | |
tree | d631b6924750ca1e1e44735d2976cb8f7b4275d5 | |
parent | 4df80b0e629e25653a706f6721c13a1f9d1da368 (diff) | |
download | redot-engine-a119365d4e64bbeb97a966bb4219c34241896e86.tar.gz |
Fixed VS 2022 Mac compatibility
Visual Studio 2022 on Mac marks the project as invalid if the project Guid is set. Easiest way to fix it is to remove outdated 'EnableGodotProjectTypeGuid' and other Guid references
-rw-r--r-- | modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props | 2 | ||||
-rw-r--r-- | modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets | 5 |
2 files changed, 0 insertions, 7 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props index 6677d77559..b35cec64f3 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props @@ -4,8 +4,6 @@ <PropertyGroup> <!-- Determines if we should import Microsoft.NET.Sdk, if it wasn't already imported. --> <GodotSdkImportsMicrosoftNetSdk Condition=" '$(UsingMicrosoftNETSdk)' != 'true' ">true</GodotSdkImportsMicrosoftNetSdk> - - <GodotProjectTypeGuid>{8F3E2DF0-C35C-4265-82FC-BEA011F4A7ED}</GodotProjectTypeGuid> </PropertyGroup> <PropertyGroup> diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets index 859ea52c93..4dcc96a1f6 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets @@ -2,11 +2,6 @@ <Import Sdk="Microsoft.NET.Sdk" Project="Sdk.targets" Condition=" '$(GodotSdkImportsMicrosoftNetSdk)' == 'true' " /> <PropertyGroup> - <EnableGodotProjectTypeGuid Condition=" '$(EnableGodotProjectTypeGuid)' == '' ">true</EnableGodotProjectTypeGuid> - <ProjectTypeGuids Condition=" '$(EnableGodotProjectTypeGuid)' == 'true' ">$(GodotProjectTypeGuid);$(DefaultProjectTypeGuid)</ProjectTypeGuids> - </PropertyGroup> - - <PropertyGroup> <!-- Define constant to determine whether the real_t type in Godot is double precision or not. By default this is false, like the official Godot builds. If someone is using a custom |