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author | Bastiaan Olij <mux213@gmail.com> | 2024-02-21 11:33:10 +1100 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2024-02-21 11:33:10 +1100 |
commit | c2a4657a70ace55adcde97c22cb23a4cff76e21c (patch) | |
tree | 51c02e76c7443c727f4348d54431e27994149207 | |
parent | 652438a3952ae13e12dd4fd40756311fde81a791 (diff) | |
download | redot-engine-c2a4657a70ace55adcde97c22cb23a4cff76e21c.tar.gz |
Change glow calculation back to max(r,g,b)
-rw-r--r-- | drivers/gles3/shaders/effects/glow.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gles3/shaders/effects/glow.glsl b/drivers/gles3/shaders/effects/glow.glsl index 09f2f8afcb..b43691c737 100644 --- a/drivers/gles3/shaders/effects/glow.glsl +++ b/drivers/gles3/shaders/effects/glow.glsl @@ -78,8 +78,8 @@ void main() { #endif // USE_MULTIVIEW color /= luminance_multiplier * 8.0; - float luminance = dot(color, vec3(0.2126, 0.7152, 0.0722)); - float feedback = max(smoothstep(glow_hdr_threshold, glow_hdr_threshold + glow_hdr_scale, luminance), glow_bloom); + float feedback_factor = max(color.r, max(color.g, color.b)); + float feedback = max(smoothstep(glow_hdr_threshold, glow_hdr_threshold + glow_hdr_scale, feedback_factor), glow_bloom); color = min(color * feedback, vec3(glow_luminance_cap)); |