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author | clayjohn <claynjohn@gmail.com> | 2023-11-11 00:17:26 +0100 |
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committer | clayjohn <claynjohn@gmail.com> | 2023-11-11 00:17:26 +0100 |
commit | e69968b79432d1a3f9544e70b634f8fe08cb1aa8 (patch) | |
tree | 23e027310f19f609ff6b951235374e1041999621 | |
parent | e5bacbc4716ce5b54bc2ab8b3053cd5e22ffe446 (diff) | |
download | redot-engine-e69968b79432d1a3f9544e70b634f8fe08cb1aa8.tar.gz |
Only copy the relevant portion of the screen when copying to backbuffer in Compatibility backend
-rw-r--r-- | drivers/gles3/effects/copy_effects.cpp | 12 | ||||
-rw-r--r-- | drivers/gles3/effects/copy_effects.h | 1 | ||||
-rw-r--r-- | drivers/gles3/shaders/copy.glsl | 5 | ||||
-rw-r--r-- | drivers/gles3/storage/texture_storage.cpp | 5 |
4 files changed, 20 insertions, 3 deletions
diff --git a/drivers/gles3/effects/copy_effects.cpp b/drivers/gles3/effects/copy_effects.cpp index 996e7eee7f..c6fb6ca70b 100644 --- a/drivers/gles3/effects/copy_effects.cpp +++ b/drivers/gles3/effects/copy_effects.cpp @@ -125,6 +125,18 @@ void CopyEffects::copy_to_rect(const Rect2 &p_rect) { draw_screen_quad(); } +void CopyEffects::copy_to_and_from_rect(const Rect2 &p_rect) { + bool success = copy.shader.version_bind_shader(copy.shader_version, CopyShaderGLES3::MODE_COPY_SECTION_SOURCE); + if (!success) { + return; + } + + copy.shader.version_set_uniform(CopyShaderGLES3::COPY_SECTION, p_rect.position.x, p_rect.position.y, p_rect.size.x, p_rect.size.y, copy.shader_version, CopyShaderGLES3::MODE_COPY_SECTION_SOURCE); + copy.shader.version_set_uniform(CopyShaderGLES3::SOURCE_SECTION, p_rect.position.x, p_rect.position.y, p_rect.size.x, p_rect.size.y, copy.shader_version, CopyShaderGLES3::MODE_COPY_SECTION_SOURCE); + + draw_screen_quad(); +} + void CopyEffects::copy_screen() { bool success = copy.shader.version_bind_shader(copy.shader_version, CopyShaderGLES3::MODE_DEFAULT); if (!success) { diff --git a/drivers/gles3/effects/copy_effects.h b/drivers/gles3/effects/copy_effects.h index 6e2cb07382..509d07b955 100644 --- a/drivers/gles3/effects/copy_effects.h +++ b/drivers/gles3/effects/copy_effects.h @@ -62,6 +62,7 @@ public: // These functions assume that a framebuffer and texture are bound already. They only manage the shader, uniforms, and vertex array. void copy_to_rect(const Rect2 &p_rect); + void copy_to_and_from_rect(const Rect2 &p_rect); void copy_screen(); void copy_cube_to_rect(const Rect2 &p_rect); void bilinear_blur(GLuint p_source_texture, int p_mipmap_count, const Rect2i &p_region); diff --git a/drivers/gles3/shaders/copy.glsl b/drivers/gles3/shaders/copy.glsl index 265acc1430..f37968a4fd 100644 --- a/drivers/gles3/shaders/copy.glsl +++ b/drivers/gles3/shaders/copy.glsl @@ -3,6 +3,7 @@ mode_default = #define MODE_SIMPLE_COPY mode_copy_section = #define USE_COPY_SECTION \n#define MODE_SIMPLE_COPY +mode_copy_section_source = #define USE_COPY_SECTION \n#define MODE_SIMPLE_COPY \n#define MODE_COPY_FROM mode_gaussian_blur = #define MODE_GAUSSIAN_BLUR mode_mipmap = #define MODE_MIPMAP mode_simple_color = #define MODE_SIMPLE_COLOR \n#define USE_COPY_SECTION @@ -21,7 +22,7 @@ out vec2 uv_interp; // Defined in 0-1 coords. uniform highp vec4 copy_section; #endif -#ifdef MODE_GAUSSIAN_BLUR +#if defined(MODE_GAUSSIAN_BLUR) || defined(MODE_COPY_FROM) uniform highp vec4 source_section; #endif @@ -32,7 +33,7 @@ void main() { #if defined(USE_COPY_SECTION) || defined(MODE_GAUSSIAN_BLUR) gl_Position.xy = (copy_section.xy + uv_interp.xy * copy_section.zw) * 2.0 - 1.0; #endif -#ifdef MODE_GAUSSIAN_BLUR +#if defined(MODE_GAUSSIAN_BLUR) || defined(MODE_COPY_FROM) uv_interp = source_section.xy + uv_interp * source_section.zw; #endif } diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp index fcc1dee3e2..3e8ea10ff8 100644 --- a/drivers/gles3/storage/texture_storage.cpp +++ b/drivers/gles3/storage/texture_storage.cpp @@ -2599,7 +2599,10 @@ void TextureStorage::render_target_copy_to_back_buffer(RID p_render_target, cons glBindFramebuffer(GL_FRAMEBUFFER, rt->backbuffer_fbo); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, rt->color); - GLES3::CopyEffects::get_singleton()->copy_screen(); + Rect2 normalized_region = region; + normalized_region.position = normalized_region.position / Size2(rt->size); + normalized_region.size = normalized_region.size / Size2(rt->size); + GLES3::CopyEffects::get_singleton()->copy_to_and_from_rect(normalized_region); if (p_gen_mipmaps) { GLES3::CopyEffects::get_singleton()->gaussian_blur(rt->backbuffer, rt->mipmap_count, region, rt->size); |