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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-07-08 11:48:36 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-07-08 11:48:36 +0200 |
commit | ec02d406ca0b9c822addff49cf58e9a72cf74eb0 (patch) | |
tree | b0d542ebd1a458d3dfb0459ba1ca2d21a64e2618 | |
parent | 9804a8eb307cc9733fc3b7a80bb61b616cb34be0 (diff) | |
parent | 50bf2e5b3716f673ede64cb9fb6f60c1c4401858 (diff) | |
download | redot-engine-ec02d406ca0b9c822addff49cf58e9a72cf74eb0.tar.gz |
Merge pull request #94067 from RandomShaper/fix_build
Windows: Fix build error due to missing definition of Texture2D
-rw-r--r-- | platform/windows/display_server_windows.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index 8d26a705a9..1f8748fa3d 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -38,6 +38,7 @@ #include "core/version.h" #include "drivers/png/png_driver_common.h" #include "main/main.h" +#include "scene/resources/texture.h" #if defined(VULKAN_ENABLED) #include "rendering_context_driver_vulkan_windows.h" |