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authorHaoyu Qiu <timothyqiu32@gmail.com>2023-03-02 14:13:33 +0800
committerHaoyu Qiu <timothyqiu32@gmail.com>2023-03-02 16:19:30 +0800
commite03bfd6f7fef1845dff544a3b0acb62d2af2b0ad (patch)
tree8b0d6296c7e1bb0e24907babcbca7e000d602cb1 /CHANGELOG.md
parent1c1524a651e6d670d0d591b050d8c4bbb721d6e9 (diff)
downloadredot-engine-e03bfd6f7fef1845dff544a3b0acb62d2af2b0ad.tar.gz
Fix "Convert Full Project" button not translated
Also fixes a typo in the CHANGELOG.
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diff --git a/CHANGELOG.md b/CHANGELOG.md
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@@ -932,7 +932,7 @@ See the [release announcement](https://godotengine.org/article/godot-3-4-is-rele
- Fix and clean disabled shapes handling in Godot physics servers ([GH-49845](https://github.com/godotengine/godot/pull/49845)).
- Fix `KinematicBody` axis lock ([GH-45176](https://github.com/godotengine/godot/pull/45176)).
- Don't override `KinematicCollision` reference when still in use in script ([GH-52955](https://github.com/godotengine/godot/pull/52955)).
-- Fix ragdoll simulation when parent was readded to scene ([GH-48823](https://github.com/godotengine/godot/pull/48823)).
+- Fix ragdoll simulation when parent was re-added to scene ([GH-48823](https://github.com/godotengine/godot/pull/48823)).
- Ignore disabled shapes for mass property calculations ([GH-49699](https://github.com/godotengine/godot/pull/49699)).
#### Porting