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author | Aaron Franke <arnfranke@yahoo.com> | 2021-12-15 17:38:10 -0800 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-08-25 11:19:20 +0200 |
commit | 27b0f182758db5d2d4c123c81430c34941161b39 (patch) | |
tree | 1182408f0be3567400ff08ace5b4d48b40815641 /CONTRIBUTING.md | |
parent | 8916949b5051080e48d21e986eb5d77de67a882d (diff) | |
download | redot-engine-27b0f182758db5d2d4c123c81430c34941161b39.tar.gz |
Unify bits, arch, and android_arch into env["arch"]
Fully removes the `bits` option and adapts the code that relied on it.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Diffstat (limited to 'CONTRIBUTING.md')
-rw-r--r-- | CONTRIBUTING.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index e5565e72ed..a1e8d3a59d 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -37,7 +37,7 @@ Godot runs on a large variety of platforms and operating systems and devices. For bugs that are likely OS-specific and/or graphics-related, please also specify: -- Device (CPU model including architecture, e.g. x86, x86_64, ARM, etc.) +- Device (CPU model including architecture, e.g. x86_64, arm64, etc.) - GPU model (and the driver version in use if you know it) **Bug reports not including the required information may be closed at the |