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authorRémi Verschelde <rverschelde@gmail.com>2019-04-08 14:07:13 +0200
committerRémi Verschelde <rverschelde@gmail.com>2019-04-08 14:07:13 +0200
commite40aea7fecd86240502d8e2e8f8492428f8df307 (patch)
tree5932a0c94bb93ff7165e6e42c64888194700383b /README.md
parent6a2b8a263eb50c3ac09803a3fdab8fcdcbf6b904 (diff)
downloadredot-engine-e40aea7fecd86240502d8e2e8f8492428f8df307.tar.gz
Replace 3.0 screenshot by new one from TPS demo
Fixes #27324.
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diff --git a/README.md b/README.md
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@@ -26,7 +26,7 @@ Before being open sourced in February 2014, Godot had been developed by Juan
Linietsky and Ariel Manzur (both still maintaining the project) for several
years as an in-house engine, used to publish several work-for-hire titles.
-![Screenshot of a 3D scene in Godot Engine](https://download.tuxfamily.org/godotengine/media/screenshots/editor_3d_fracteed.jpg)
+![Screenshot of a 3D scene in Godot Engine](https://raw.githubusercontent.com/godotengine/godot-design/master/screenshots/editor_tps_demo_1920x1080.jpg)
### Getting the engine